
Challenge in Anno 117: Defeat the Emperor with only 1 island, no navy and in less than 10h
For those of you that have spend some time playing Anno 117, don´t know what to do anymore in the game and that enjoy the military aspect of it, maybe you enjoy the following challenge: Try to initiate a rebellion and become pro-consul as fast as possible on a single island and without a navy. I had lots of fun with it, and it really does feel like you are being under siege. It took me around 14h. However, I was just having fun with the “scenario” and taking my time. It’s possible to do it in less than 10h. Some of you will probably manage in 5. It truly does remind me of the Anno 1404 scenarios, and it definitely is a challenge. Screesnshots below.
#The setup:
The challenge isn´t necessarily based on not having a navy. I just think that within a few hours it´s just not feasible to build up a fleet that is able to rival the emperor’s fleet. With one island you probably also don´t have the income to support one. This is why once the invasion starts, all the ships that you have will eventually be destroyed by his fleet. It´s not worth bothering rebuilding them. So, I just built a few military ships in the beginning to fight NPCs but let them be destroyed by his fleet. I just focused on building up a bastion, to defend against the troops landing on shore. If you are wondering about how to deal with his fleet, more on that later.
The “only one island” part is also a bit of a lie, as you need at least another island to progress to the equites and patricians tier, which should ideally also have marble. Once the invasion starts, however, and all your ships are being destroyed, there isn´t any trade happening between your islands anyways, so you can just destroy their trading posts and get rid of them. So, when the invasion starts, you truly only have one island.
#General strategy:
Anybody who has played with the military aspect in 117 knows that a military is super expensive in terms of workforce. Building up your defense needs lots of Liberti (gates) and Plebeians (ballista towers). The main type of army that I went for were catapults, spearmen and archers, which again require Liberti and Plebeian workforce. The best way to get lots of those, is Ceres of course (haven´t tried out the new god) and building their houses under the influence of late game buildings. I rushed Patricians so that I had access to the temple and then only upgraded as many Patrician houses and Equites houses as needed. Even though the Colosseum provides another strong population boost, I didn´t deem it worth building and in the end managed without. Your balance is also something to pay attention to. All your troops and defenses weigh heavy on your balance, which is why you want to put as many production buildings (that have an income boost) as possible in your city even though they might also have negative area buffs. I went for the biggest of the islands (Cinis wasn´t out yet and I think you know what other island I am talking about) and loaded up several games until I had fertilities I was happy with. Then you want to have as many of your houses under the influence of a bathhouse, temple and forum. One very important thing is that you start the game with other NPCs. You need to hardcore farm negative reputation with the emperor as soon as possible. You want to declare war on the other NPCs as soon as possible and ignore the emperors’ order to stop the war. I went for Neferneru (before being patched), Zara Nitu and Tarragon. You then prepare your defenses and ready yourself for the invasion.
#Military strategy:
When his fleet reaches your island, his troops land on your shore and try to take down your villa. In the meantime, his fleet starts patrolling your shores and destroys your trading post and all other buildings withing reach. This is why you can only build your city away from the shore. If your walls and towers are within the reach of his catapult ships, then they destroy them immediately and his troops flood your city. The first priority is to defend against his land troops. You want to have at least one stone wall in their way and maybe even two. You are limited in how close you build towers next to each other. With gates that also fire arrows, you aren´t. Staling his troops in front your wall and bombarding them with catapults and archers works well. The first priority of your catapults should be to take out his catapults, as one hit can easily takes out one of yours (will be your most valuable unit). The second priority of your catapults is to take out his archers. At some point, there will be so many of his troops, that they will breach your defenses. For this situation you also want to have melee units. Legionnaires would be best, but they need to be researched and are expensive to maintain. Spearmen also do the Job and are easily replaced. When you know that the walls will be breached, you want to evacuate your catapults early (I can´t stress this enough. They take forever to build. If you lose too many of them, then you don´t have enough for the next wave to take out his quickly) fall back with your archers and let your melee units block choke points in the city. By themselves, your spearmen would quickly fall to his legionnaires, but with the help of you archers and catapults, you should defeat them quickly. I have experimented with cavalry, but they are worse in holding chokepoints compared to spearmen and are more expensive. They also don´t do a great job at flanking his troops in front of your gates or rushing catapults, because his fleet still lays at your shores. They take down your unupgraded cavalry so quickly.
If you have defeated all his land troops, it´s time to take care of his ships. The next wave of the invasion only starts when you have cleared the entire previous wave. This includes his military ships. Since you don´t have a fleet on your own, you can´t engage with his fleet on the water. You have to do it from the land. Your own catapults are actually very good at destroying his ships. If there are no more land units left of his, then your catapults can move pretty freely on your island. 5 catapult units can take care of a quinquereme quickly. You first want to take out the ships that have archer towers and ballistas as your catapults outrange those. After this you want to take care of his catapult-ships. They are a bit hard to get rid of. They have the same range as your catapult units and a single hit immediately breaks the moral of a catapult unit and they start fleeing. There are two things that work well for this. 1. My general tip would be to build your trading post in a walled off bay. His ships will be drawn to it while your catapults have a good angle and the highground (I think we all know that this means that it´s over) to attack from. 2. Spearman are mostly fast enough to dodge catapult fire when running and are easily replaced. Use them to kite catapult fire and use your own catapults to destroy his ships in the meantime.
The last thing to mention is that the emperors’ troops land on different beaches of your island with each wave. This makes it necessary to have defenses in all possible locations that you can be attacked from. As mentioned, catapults are your key defensive unit. The thing is that they are slow as heck. You won´t be having enough time to move your catapults from one line of defense to the other in between waves. This is why you need to have small armies positioned at every location that you can be attacked from. Your archers and spearmen are more mobile and can reinforce the location that is being attacked in the current wave, but you need to have a group of catapults stationed at every access point to your city. For my island it was 3 defensive positions.
#General Tipps
- After every wave you have a short period to breath. You want to use this time to replace troops and rebuild everything that was destroyed. For this you need to have a strong supply of concrete, planks, weapons and ropes.
- I think I started the invasion with around 100k gold and a slightly positive balance. This is a good buffer for replacing troops, rebuilding and tanking a negative balance if one of your production chains goes down.
- Oversupply fish. His fleet will destroy all of your fishing huts during a wave. You can quickly rebuild them, but you don´t want to run out of fish, during a wave, lose the population that you gain from it, lose the workforce and have your production chains downspiral.
- Skorpio Towers are surprisingly good. If you place them strategically so close to the shore that they can attack troops that land on the shore but are not in range of archer towers of the ships, then they just need one hit to take out enemy catapult units.
- Have at least 3 siege workshops and barracks as units take some time to produce and you want to be able to produce several at a time if you need to replace units quickly
Some Screenshot from my game: