u/Bartheza

Legend League rework feels like RNG disguised as competitive system

This is probably the first time Legend League stopped rewarding skill and started rewarding who can tolerate the system more.

In Legend 2 only 3 players out of 100 get promoted. THREE

You can do 30 perfect attacks and still not get promoted because your result depends more on who attacks your base than how well you actually play.

And that completely kills the point of a competitive mode.

Competitive systems should reduce RNG.

This system is built around RNG.

- only 30 attacks

- only 30 defenses

- you don’t even play against the whole group

- one bad day ruins the entire week

- you can’t change your base for 7 days

So if your base is weak or the meta changes, you are basically stuck for the whole week.

The funniest part is that it’s easier to stay in Legend 1 than to get promoted from Legend 2. A lot of current Legend 1 players would probably never reach it if they had to climb through this system from the start.

This doesn’t feel competitive.

It feels like wasted time.

Old Legend League had problems, but at least it felt like your results depended on your skill. Now you can have a perfect week and still end up in the exact same place feeling frustrated.

This system is not “more competitive”.

It’s just more restrictive, more random and less fun.

reddit.com
u/Bartheza — 15 hours ago