
Saros Doesn’t Like Being a Roguelike, So Why Is It One?
I wrote this later last week and wanted to share. I was posting around this subreddit pre-release about my thoughts on the game, as well as my review (and some general tips or explainers), but I wanted to follow up and write something a little deeper. I know some have shared my thoughts on Saros' roguelike deficiencies and hopefully this article can validate your thoughts, explain them in a different way, or, if you didn't have these issues, detail why people feel unsatisfied.