


Feedbacks on Initial Projects for University Course
Hi everyone, I am a software engineering student currently taking Game Design as a minor. This semester, I am having Sonic/Audio Design, 3D Modelling, and Game Development courses. I am very interested in combining what modern technologies have to offer with the authenticity of human creativity and expression👋🏻
I'd like to share a bit of stuff with everyone. These are my first couple of projects for the 3D modelling course:
- The raptor, quite obviously, was the first assignment for the course. It involves just basic modelling processes and nothing specific for the assignment
- The campfire composite was the second assignment, and it was about cylindrical-modeling, where all those objects on the scene are cylinder-based.
- The car scene was what we had done this week. The focus was low-poly modeling.
All the object models and render setups (Lighting, Compositing, Shader, etc.) are purely done by myself, as the Cycles Render was not even required for the current early semester assignments and had not been taught at all just yet, but I had to do it to kill my curiosity. I've only had limited experiences previously on The Donut Tutorial (as seen on my pfp).
Is there any feedback based on these initial projects and on how I could potentially develop/learn more? Last time, I was very interested in learning this kind of stuff, because I am naturally interested in Creative Media field. but I can't seem to keep the 'spark' going for me to keep learning and build my portfolio/profile. This time, I felt much more passionate but I'm afraid of falling into the same pit🥲