u/AtmoLife_Official

Tech Tree Layout: Horizontal (L to R) or Vertical (Bottom to Top) for a realistic tank sim?

Working on a WWII tank game — quick UI question:

What kind of tech tree feels best in a tank sim?

Option 1: Horizontal (left → right)
Easier to compare vehicles within the same tier, fits widescreen layouts better.

Option 2: Vertical (bottom → top)
Feels more like progression — “climbing” towards more advanced machines.

Option 3: Doesn’t matter
As long as the UI is clean and easy to use.

What feels more intuitive and immersive to you?

reddit.com
u/AtmoLife_Official — 9 days ago

Working on a WWII tank game — quick UI question:

What kind of tech tree feels best in a tank sim?

Option 1: Horizontal (left → right)
Easier to compare vehicles within the same tier, fits widescreen layouts better.

Option 2: Vertical (bottom → top)
Feels more like progression — “climbing” towards more advanced machines.

Option 3: Doesn’t matter
As long as the UI is clean and easy to use.

What feels more intuitive and immersive to you?

reddit.com
u/AtmoLife_Official — 9 days ago
▲ 0 r/tanks

Hello everyone,

We’re AtmoLife Studio, currently working on a WWII tank game — A.R.M.A.C.E.

We’re tired of tank games that feel like arcade shooters with a tank skin. So we decided to try something different — slower, heavier, more authentic. Something where every decision actually matters.

But to get there, we need real input from people who actually play these games.

So tell us straight:

What pisses you off the most in current tank games?
What completely breaks immersion for you?

And on the flip side — what’s your dream feature?
What’s the one thing that would instantly make a tank game feel right to you?

No marketing, no promises — we’re here to listen first and build something worth your time.

Let’s talk.

u/AtmoLife_Official — 10 days ago