r/tanksim

Tank Squad Update 1.3.0 (Anniversary Patch)
▲ 22 r/tanksim+1 crossposts

Tank Squad Update 1.3.0 (Anniversary Patch)

Tank Squad Update 1.3.0 is now live, bringing one of the game’s biggest additions yet: Procedural Missions & Campaigns.

https://preview.redd.it/lj30s5ny010h1.jpg?width=2108&format=pjpg&auto=webp&s=4c4a62bc375ffaedd54020967caffda5d13ae238

The new system dynamically generates objectives, starting positions and battle layouts across 12 missions, replacing fully scripted encounters with a more dynamic battlefield flow. According to the devs, this is intended as the foundation for future career-style and larger campaign systems.

Some highlights from Update 1.3.0:

• Procedural missions & procedural campaign mode
• AICommander-driven battles instead of purely scripted triggers
• Random weather options for sessions
• Ballistics fixes for armor collision and penetration handling
• Improved ricochet and penetration prediction logic
• Ground impact VFX for MGs and small arms
• New vegetation updates on several maps
• Maus secondary weapon switching support
• Numerous UI, vehicle and battle map fixes

The developers also confirmed that the Sd.Kfz. 251 halftracks are still in development and not yet fully operational/playable, as interiors and systems are still being worked on.

This update also marks the first anniversary of Tank Squad’s release. Considering the rough launch and the studio becoming independent, it’s honestly impressive to see the amount of post-launch support, fixes and new systems that have been added over the past year.

One interesting thing about Tank Squad is the direction it’s moving in. The procedural systems, AICommander mechanics, force pool creator and combined-arms focus are starting to push it closer toward a dynamic sandbox style.

The game is currently 25% off during the World War II Games Sale.

Steam update/changelog:
https://store.steampowered.com/news/app/1498130
YouTube:
https://www.youtube.com/watch?v=Fopd2pL610Q

reddit.com
u/murkz — 5 days ago
▲ 16 r/tanksim

Tank Squad Development Status #91

Procedural Missions, Ballistics Fix, Sd.Kfz 251 Progress

The latest dev update for Tank Squad focuses on procedural gameplay, ballistics improvements, and continued vehicle work.

https://preview.redd.it/o926m66w7kyg1.jpg?width=1076&format=pjpg&auto=webp&s=b0beccec09e0f5b84709255714aebd93da372262

Sd.Kfz 251 progress
Three variants are now implemented:

  • 251/1 Ausf. C (standard transport, MG-34)
  • 251/2 Ausf. C (81mm mortar)
  • 251/3 Ausf. C (command vehicle)

Work has started on the 251/9 “Stummel” (short 7.5 cm gun).
The interior is also being fully reworked with new details like radios, seating, dashboard, and optics.

https://preview.redd.it/60b96dex7kyg1.jpg?width=1918&format=pjpg&auto=webp&s=3890bafb1688384f1c05bdee106a82c5af371e79

Patch 1.3.0 – Key Features

  • Procedural missions and a procedural campaign system
  • AICommander system replaces scripted triggers with dynamic decision-making
  • System designed to support future modes like career and large-scale campaigns

Ballistics update

  • Fix for cases where armour wasn’t detected due to rendering order
  • Projectiles now check penetration against primary armour before applying damage
  • Early testing shows more consistent results (e.g. no unrealistic penetrations on heavy armour)

Other changes

  • UI improvements (HQ, repair tasks, force pool creator visuals)
  • New visual and interface tweaks
  • Additional fixes to ballistics prediction and collision handling

Release target

  • Planned for 8 May (Steam anniversary + WWII Sale)

https://store.steampowered.com/news/app/1498130/view/672867776636912444

reddit.com
u/murkz — 12 days ago