


The holy trifecta of Brawl Stars B.S.--nerf them please!
Remember when Kit, Draco, Melodie, Mico, Lily, and Kenji were released? At the time, these brawlers were considered toxic and broken. We could tell the design team was running out of ideas. Mico, for example, was just a Z-axis Mortis with a super that made him untouchable. Lily's gadget was just a mini Cordelius super that provided a free getaway.
Damian
I returned to Brawl Stars after a year away from its toxicity, and this...this is something new. Don't get me wrong--I'm having a lot of fun playing again. But the old frustrations are back, too. I look at Damian, and I see a pile of slop. He's lazy, he's unoriginal, and he's the most overpowered brawler to have ever disgraced my screen. ChatGPT could have done a better job of designing a brawler. There is no coherence to his abilities. His main attacks are just El Primo plagiarism with a little fire twist. His super does too much--it traps enemies in, keeps enemies out, controls a HUGE area, and deals lots of damage. His super jump, for some reason, has a greater range than the majority of artillery brawlers. Why, devs, would you make his super AOE huge and make it so easy to land it at the same time?
His gadgets make him a healer and Sprout knockoff. His first star power allows him to stun enemies repeatedly. His second star power adds more fire to his already massive damage output. His unload speed and super cycling rate are obnoxious. Damian is a tank, healer, and assassin all rolled into one. It's never been this obvious that the devs are reaching for ideas, so they just smashed all the other brawlers together in some terrible amalgamation. Here are all the ways he needs to be nerfed:
- Damage nerf
- Idk why tf he has so many passives. Just delete some of them.
- Probably nerf his health.
- Cut his super cycling rate.
- His super jump should reach half as far.
- His super AOE should be 3/4 the size or less.
Even after all these nerfs, he'lls probably still be broken.
Najia
Najia is the new addiction of lazy and/or unskilled players on open maps. Giving them an aimbot is already bad enough. But now, her range is greater than the snipers'? At most***,*** her range should be like Squeak's, Finx's, or Gene's. I'd even be okay with it if her range equaled a sniper's! But as we people complain in this post, her range is greater than Piper's and close to Mandy's. Plus, her super is an AOE poison nuke, with three snakes dealing up to 8200 damage. Of course, she can throw it super far, too. She makes Dynamike's super look warm and huggable.
Nerfs for Najia:
- Reduce her primary range by at least two to three tiles
- Slash her secondary damage
- Reduce her throwing range for her super
Mina
The third in the holy trifecta of BS b.s. was sort of up for grabs, but I chose Mina. I know Mina is supposedly clunky, but her damage output is too high nonetheless. My suggestion for Mina is simple: reduce her damage output. Her gadget is very powerful, but she's rare to see anyways, so it's not too problematic.