u/ArtPirates1978

I built a small Unity editor tool for drawing vector-style shapes directly in the Scene View - looking for feedback

I built a small Unity editor tool for drawing vector-style shapes directly in the Scene View - looking for feedback

Hi everyone,

I’ve been working on a Unity editor tool that lets you create and edit vector-style shapes directly inside Unity.

The main reason I built it was that I often wanted to make quick editable shapes for UI, 2D graphics, masks, markers, zones, and prototyping without constantly jumping between Unity and external vector tools.

The workflow is basically:

  1. Create a shape in Unity
  2. Edit points / Bezier handles in the Scene View
  3. Use the result in different Unity workflows like UI, mesh-based shapes, sprites, particles, or editor visuals

I’m trying to understand whether this solves a real workflow pain for other Unity developers too, or whether I’m solving something too specific to my own workflow.

For people who work with UI, technical art, editor tools, 2D graphics, or custom shape workflows:

What would you expect from a tool like this?
What would make it actually useful in production?

I’m especially interested in feedback on use cases, missing features, and whether the workflow makes sense.

I made a short demo video here:
https://www.youtube.com/watch?v=X7wp1smF06g

I’m mainly looking for feedback on the workflow, not trying to make this a sales post.

Thank you all 😄

u/ArtPirates1978 — 2 days ago