
Hard sci-fi remake of Dungeon World -- looking for feedback
As far as I know, the closest thing to a sci-fi supplement for Dungeon World is "Adventures on Dungeon Planet," which is intentionally campy and full of bug-eyed green monsters. I wanted to see what would happen if I went in the other direction. Can Dungeon World's fast-paced, story-focused play work in a "hard" science fiction setting that respects the laws of physics and economics?
I need your help to answer that question. If you're interested, I'd ask you to read the first two chapters of my rulebook for Stars & Ruins -- that's 14 pages altogether. Chapter 0 lays out the basic mechanical flow of the game, and the Chapter 1 sets the stage by describing what kind of galaxy the adventurers are travelling in and a little bit about what they might find there.
All feedback is welcome, but I'd particularly love to know:
- Do these 14 pages give you all the info you need to know whether this game is for you?
- Does this seem like a game you'd want to play if you had the time and the right group?
- What's missing from this game right now?
- What's obviously broken or seems like a bad idea?
- Where else should I be posting this message?
If you really want to, you're welcome to keep reading the entire Players' Guide, but I'm not expecting anyone to do that right now. The DM's Guide is still in a very early draft form; I hope to steer how it develops in part based on the feedback I get here.