r/DungeonWorld

Hard sci-fi remake of Dungeon World -- looking for feedback
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Hard sci-fi remake of Dungeon World -- looking for feedback

As far as I know, the closest thing to a sci-fi supplement for Dungeon World is "Adventures on Dungeon Planet," which is intentionally campy and full of bug-eyed green monsters. I wanted to see what would happen if I went in the other direction. Can Dungeon World's fast-paced, story-focused play work in a "hard" science fiction setting that respects the laws of physics and economics?

I need your help to answer that question. If you're interested, I'd ask you to read the first two chapters of my rulebook for Stars & Ruins -- that's 14 pages altogether. Chapter 0 lays out the basic mechanical flow of the game, and the Chapter 1 sets the stage by describing what kind of galaxy the adventurers are travelling in and a little bit about what they might find there.

All feedback is welcome, but I'd particularly love to know:

  • Do these 14 pages give you all the info you need to know whether this game is for you?
  • Does this seem like a game you'd want to play if you had the time and the right group?
  • What's missing from this game right now?
  • What's obviously broken or seems like a bad idea?
  • Where else should I be posting this message?

If you really want to, you're welcome to keep reading the entire Players' Guide, but I'm not expecting anyone to do that right now. The DM's Guide is still in a very early draft form; I hope to steer how it develops in part based on the feedback I get here.

u/Argothair2 — 15 hours ago
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If you are running a session of DnD in the near future, this playlist is a great companion to the game. Enjoy in shuffle or sequentially.

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u/itsachillaccount — 7 hours ago
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Porting from one-shot hack (Homebrew World) into proper long form adventure?

Hi! I'm a GM, and my party is 8 session in Homebrew World. Even though I knew it would probably turn into a long form adventure, I decided to go with Homebrew World since I was kinda familiar with it.

Even though I like the system, I'm not sure how viable is it long-term. The players are levelling even with needing extra 2 XP per new level.

I was thinking about making custom character sheets for my players based on their inclinations and background (I've already made some custom moves - maybe they can be translated into full on character sheets).

Has anyone done something similar?

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u/Idiotsdatabase — 2 days ago
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Looking for a one-shot hack

I can remember a game that I'm sure was a hack of DW. It explicitly came with a small (like maybe 3 rooms and a trap) 'dungeon', which had its entrance high in a mountainside.

Its HP system was more like Night Witches, with boxes you could check off (and the last one being 'you die'). I think there was also an always-available option along the lines of 'you stumble/fall over/drop what you're holding' so that even if you have no unchecked boxes left, you need to take at least 2 damage to die.

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u/Iybraesil — 2 days ago