u/Appropriate_Rent_243

Are these goals impossible? A perfectly balanced game?

Imagine each card has a number that is an abstract representation of how useful it is, similar to a war game. Let's call it "library points" . For example, keywords and monster stats determine the LP.

Players agree in a number of library points and build their decks. Library has to be under the library points limit.

Goals:

No power creep. A 45 LP card from the first set has the same usefulness as a 45 LP card from the newest set.

Formats are NOT based on card pools or recent sets. No set rotation. No set is more powerful than any other. Your old deck is still as powerful as a new one because the Library points are the same.

"Commanders" are optional, not tied to a format. A big personality or leader card that is supposed to stay in play and have your whole deck built around it. If you don't have one, just use those points in the rest of your library.

Potential problems:

Adding new keywords or abilities will probably ruin the calculus for card value, and you can't retroactively adjust how much a card is worth.

It might be impossible to assign meaningful numbers to the cards without dumbing it down the simplest abilities or making it extremely reliant on established keywords and the card design becomes bland. (" oh boy another monster with trample and stab")

If you screw up the calculations, you're fucked. In a tcg, you can't change the card design. (The power 9 should have never been printed)

Sales: less likely to sell product if the new set isn't any better than the old one. (Fuck consumerism anyway)

reddit.com
u/Appropriate_Rent_243 — 3 days ago

Do libraries do background checks when hiring?

Do Libraries do background checks when hiring?

Edit: thank you all for responding. I guess I'm never gonna work in a library.

reddit.com
u/Appropriate_Rent_243 — 5 days ago

I know that Warfleets exists, but that requires completely different miniatures. Is it possible to apply some kind of regiment rules to Grimdark future to make it more like regiments? would that require recalculating all the point values?

reddit.com
u/Appropriate_Rent_243 — 9 days ago

How often do you actually use named characters in your army?

Like everything they rely on keywords they don't really have unique abilities. At most they have an unusual aura ability.

Maybe this is against the design philosophy, but I'd like named characters to have unique abilities that actually do something different. Would that break their balancing formula?

reddit.com
u/Appropriate_Rent_243 — 10 days ago
▲ 4 r/gamesuggestions+1 crossposts

From making the visual designs, to choosing the denominations of the coins.

Closest I've ever seen is Dwarf Fortress where you can make coins from any kind of metal in the game.

reddit.com
u/Appropriate_Rent_243 — 14 days ago

in the section for keywords, the core rules doesn't have quake or shred (and i'm pretty sure it's missing some others.) I understand they want to keep the rulesheet down to one sheet of paper, but I worry, this might be confusing to new players "this sheet has all the ruls. well actually my army list has some extra rules that you didn't know about"

reddit.com
u/Appropriate_Rent_243 — 15 days ago

Recent seasons of Doctor Who have relied intensly on nostalgia bait and being inspired by the series itself. This is a common problem for long-running franchises (Star trek, Star Wars). So then, what is it Doctor Who was originally inspired by? Maybe the writers could reintroduce some of the old stock so to speak.

reddit.com
u/Appropriate_Rent_243 — 16 days ago

I DON'T just mean the manufacturer wags their finger at you for bringing someone else's plastic to the tournament.

some interestsing examples:

Heroscape: The unit cards come with a diagram with a color coded sillouette of the model. Red parts are vulnerable, grey parts are not vulnerable (usually shields and weapons) and the green dot is where you're supposed to measure line of sight from. I don't know of any other wargame with such strict and realistic rules for line of sight based on the actual shape of the model. it's oddly strict for a game that was marketed as a kids' board game and sold at walmart. Now obviously because it's a tabletop game, you can just make up your own line of sight rules, and as long as the figure fits on the tiles, it will work.

Mageknight: Another game with prepainted units. Units sit on a unique base with a rotating dial. damage and other stuff can cause the dial to rotate, and the revealed numbers change the stats of the unit. Now you could probably replicate this effect with some paper on your unit sheets, but it was an interesting experiment in miniature design.

(yes I'm aware that you can make any game mini-agnostic if you just try)

reddit.com
u/Appropriate_Rent_243 — 17 days ago