u/Any_Nerve2504

Hey,

After dozens of unfinished prototypes over 17 years, I finally shipped one. It's called SpaceLoop — a 3D space sandbox where you fly your ship, fight asteroids and alien convoys, trade modules with merchants, and build the loadout you want.

Plays directly in your browser. No install, no account, no signup. Just click and you're in.

There's also an autopilot AI you can toggle if you'd rather watch it play — hunting, dodging, looting on its own.

https://spaceloop.fr

Also entered in VibeJam. First game I've ever released, so any feedback would mean a lot — especially what you think after the first 5 minutes.

u/Any_Nerve2504 — 12 days ago

17 years of unfinished prototypes. This one I actually shipped.

Every solo dev knows the wall. The first 20% of building a game is fun — the engine, the core feel, the moment it stops being abstract. Then come the menus, saves, balancing, the 200 small things that aren't fun. I've hit that wall a dozen times in 17 years and bounced off every single time.

This year I tried something different: AI as a co-dev to push me past the parts that always burnt me out. I still wrote and reviewed every piece — but there were nights where without it I'd have closed the laptop and started a fresh prototype the week after, like always.

It's called SpaceLoop. Plays in your browser, no install. 3D space — combat, exploration, trading, ships you can actually customize. There's an autopilot AI you can toggle if you just want to watch it play.

https://spaceloop.fr

It's also in VibeJam, but honestly more than the contest I just want to know what people think after 5 minutes — that's where every prototype I ever built died inside my own head. What loses you, what works, what you'd want next.

u/Any_Nerve2504 — 14 days ago