u/Any_Challenge3043

To All the AP Eng Lang Students - I wish you LUCK

We KNOW we are cooked in the rhetorical analysis essay

We KNOW we are cooked in the MCQS

STILL

WE SHALL KEEP FIGHTING

reddit.com
u/Any_Challenge3043 — 4 days ago
▲ 764 r/teenagers

LIKE WHEN

HOW

WHY

AND HOW

AND THIS IS FOR EVERY VERSION OF WINDOWS, EVEN WINDOWS 1 IM NOT JOKING

LIKE YOU CAN SEARCH UP WINDOWS 1-TAN ON GOOGLE

LITERALLY WHATTTT

u/Any_Challenge3043 — 15 days ago
▲ 45 r/aiwars

Lwk AI in big corporations makes not much sense cuz they have THE BEST TALENT on Earth.

And AI just doesn't have the 'taste' a professional dev would have - so games would get bland (like how UE5 changed the industry with its software that auto-optimised games for rtx)

But but but - think about it

Can an Indie dev really hire specialists in each field? Lwk they need to save as much money as possible to market their games - and AI seems to do the job here -

I KNOW THAT ALL OF YOU HATE AI IN ANY PLACE USED (I GET THAT - IM A DIGITAL ARTIST IN BOTH 2D AND 3D)

BUT THE STRAIN ON INDIE DEVS IS MASSIVE, AND Y'ALL MUST RESPECT HIS DECISIONS FOR USING AI.

u/Any_Challenge3043 — 15 days ago

I’ve been working on a fully procedural take on the Butterfly Nebula (NGC 6302) in Blender, built entirely with Python and volumetrics.

Both renders here come from the same code-driven pipeline:

  • source point cloud for the nebula shape
  • VDB volumes for ion gas, dust, and haze
  • volumetric shaders for color and glow
  • star field + central star
  • compositor grading for the final look

The whole thing is open-source if you want to explore, tweak, or break it:

GitHub:
https://github.com/Tanish-Satpal/Butterfly_Nebula_Open_Blender

u/Any_Challenge3043 — 16 days ago

I’ve been working on a fully procedural take on the Butterfly Nebula (NGC 6302) in Blender, built entirely with Python and volumetrics.

Both renders here come from the same code-driven pipeline:

  • source point cloud for the nebula shape
  • VDB volumes for ion gas, dust, and haze
  • volumetric shaders for color and glow
  • star field + central star
  • compositor grading for the final look

The whole thing is open-source if you want to explore, tweak, or break it:

GitHub:
https://github.com/Tanish-Satpal/Butterfly_Nebula_Open_Blender

u/Any_Challenge3043 — 16 days ago

I’ve been experimenting with a procedural Butterfly Nebula (NGC 6302) in Blender, using Python + volumetrics.

Both renders here come from the same code-driven setup:

  • source point cloud for the nebula shape
  • VDB volumes for ion gas, dust, and haze
  • volumetric shaders for color and glow
  • star field + central star
  • compositor grading for the final look

It’s open-source because I’d really like feedback and help pushing it further – structure, shading, performance, anything:

GitHub:
https://github.com/Tanish-Satpal/Butterfly_Nebula_Open_Blender

u/Any_Challenge3043 — 16 days ago