Army regeneration in mixed-population-class armies
Haven't played DeI in a year or two. Love the mod and played hundreds of hours.
One of my prior frustrations though was that in an army that contains multiple population classes, if the region you're in doesn't allow one of those population classes to regenerate, the entire army doesn't regenerate.
e.g. Let's say you've got a core of 2-4 'elite' noble style units from pop class 1, and then the rest of your army is comprised of local foreign class 4 units. If you're in a newly-conquered foreign region and thus have low or zero class 1 population, since your elite units can't regen, it blocks all of your foreign units from renegerating too.
Role-playing wise this doesn't make sense to me and breaks immersion.
It makes complete sense that your nobles can't regenerate. But my local levies/mercenaries/AoR units should be able to. It breaks immersion for me because it seems to defeat the purpose of recruiting local units. I might as well just take a 100% foreign army so I can regen anywhere, or accept that if I have any of my native units I might as well have my entire army comprised of my native units. What's the point of taking 'weaker' native units if they aren't even able to regenerate anyway?
Is this still a mechanic in the present version of the mod? And if so, what's the barrier to correcting this?
Thanks!
EDIT: Mods responded below. Explained that it’s a Rome 2 base game mechanic. Regen is binary at the stack level, not by unit.