



I have a two sided panorama HDRI so both sides of my mesh is lit up the way I need, but I am also having the issue that I need this dark underside to look like the lit top side of the mesh.
Is there a easy way of achieving this? I circled the dark area with neon color in the screenshot and the second picture is the top side, which is how I want the bottom to also look. If I set the environment alignment to camera instead of world and look from the underside it looks better, but I assume that isn't the solution due to it depending where my camera is.
Edit:
To clarify, I’m exporting textures from Adobe Substance 3D Painter, not just wanting to render in it. The HDRI lighting is getting baked into the textures, which is why the underside stays darker.
I’m exporting 2D view, normals, and glTF ORM (AO in R, Roughness in G, Metallic in B), so I have to work with whatever lighting gets baked during export. I don’t want to export just base color since it looks too flat, but I also don’t want strong directional shading where one side is darker because the HDRI is weaker there.
I’ve tried rotating the mesh in Blender and adjusting the HDRI, but it still leaves visible shading.
What I’m really trying to do is keep the lighting even and non-directional so I still get some lighting information without one side being noticeably darker.