u/AmmmAmbassador815

So I spent a few hours playing the beta yesterday. Most my feedback has already been mentioned by other testers here, but something that is a pretty big letdown to me is the devs have decided to carry over warfare mode's misunderstood mechanics from OG HLL.

To be clear, I have no problem with the grid meta from the old game. But the tutorial and game map fail to teach or show players "soft cap" weight (inside the active grid and outside the strongpoint).

This new game shows a lot of promise, but I think without a line around the active sectors, you're going to continue to have a lot of frustrating games where folks under level 100 think the object of the game is to huddle inside the strongpoint.

This has been my rallying cry for OG HLL for years: denote cap zones on the map. At the very least, mention it in the tutorial. I beg ye.

edit: For reference, and if you're learning this for the first time, it will make you a much better HLL player: https://www.reddit.com/r/HellLetLoose/comments/s04jnq/does_your_life_have_value_an_overview_of_sectors/

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u/AmmmAmbassador815 — 18 days ago