u/Amf3000

Image 1 — new Heavenly Kingdom names
Image 2 — new Heavenly Kingdom names
Image 3 — new Heavenly Kingdom names
Image 4 — new Heavenly Kingdom names
Image 5 — new Heavenly Kingdom names
Image 6 — new Heavenly Kingdom names
▲ 1.2k r/victoria3

new Heavenly Kingdom names

Heavenly Kingdom got new dynamic names/flags/map colors in recent hotfix.

Earth Kingdom: State Atheism + Monarchy/Theocracy

Earth Republic: State Atheism + neither Monarchy nor Theocracy

Taiping Republic: don't have State Atheism, Monarchy, or Theocracy

u/Amf3000 — 1 day ago
▲ 23 r/Smite

clearing jungle camps as Atlas aspect

I've seen a lot of people complaining about his jungle clear so I wanted to show what I think is probably the best way to do it. It will still be very finnicky and rather slow, but it's not unmanageable.

In general, you want to hit the jungle monsters with both the astrolabe projectile and the explosion, as they will take damage twice (unlike enemy gods). Since it's not mentioned anywhere in-game, the base damage is 40 + 10/level. If you use the 3 to knock the astrolabe at them, the projectile and explosion will both do twice as much base damage and 70% of your INT instead of 50%, not to mention the damage of the dash itself. So if your dash is rank 1, this combo will deal [240 + 40/level + 180% INT] damage. At rank 5, it will deal [440 + 40/level + 180% INT] damage. I want to again reiterate that these numbers do not apply to enemy gods, only enemies that the projectile passes through. Using the 1 isn't worth it unless something went wrong since it does very little damage. The 2 probably isn't going to do more damage than the astrolabe throw + explosion and is also difficult to hit unless the jungle monster is standing still doing its attack. The 3 is difficult to line up for max damage unless the jungle monster is stationary, which is why it's best to use at the very start.

u/Amf3000 — 4 days ago