u/Amadeus3085

Image 1 — [Dev] Solo dev from Kentucky — just launched my first iOS game Nuke Down. Would love honest feedback from real gamers!
Image 2 — [Dev] Solo dev from Kentucky — just launched my first iOS game Nuke Down. Would love honest feedback from real gamers!
Image 3 — [Dev] Solo dev from Kentucky — just launched my first iOS game Nuke Down. Would love honest feedback from real gamers!

[Dev] Solo dev from Kentucky — just launched my first iOS game Nuke Down. Would love honest feedback from real gamers!

I’m a solo dev from Lexington Kentucky and I just launched my first real monetized iOS game called Nuke Down.

Built the entire thing myself. No team, no publisher, no budget. Just me, my Mac, and a lot of late nights.

It’s a missile interception game — incoming nukes, you match colors to shoot them down. Simple concept but it gets intense fast. People keep saying ‘one more round’ which is exactly what I was going for.

It’s free to download if anyone wants to give it a shot. Would genuinely love honest feedback from real gamers — good or bad.

App Store: https://apps.apple.com/us/app/nuke-down/id6760735823

Happy to answer anything about the dev process, how I built it, monetization, whatever.

Thanks! 🙏

u/Amadeus3085 — 5 hours ago