![Image 1 — [Dev] Solo dev from Kentucky — just launched my first iOS game Nuke Down. Would love honest feedback from real gamers!](https://preview.redd.it/m7rdr7kki6tg1.jpg?width=1320&format=pjpg&auto=webp&s=5ed6346fcd57702f7e1c9ddbb8e0a663208d3643)
![Image 2 — [Dev] Solo dev from Kentucky — just launched my first iOS game Nuke Down. Would love honest feedback from real gamers!](https://preview.redd.it/9yof57kki6tg1.jpg?width=1320&format=pjpg&auto=webp&s=4243012f410cb12bde5ff15db6b06ea8fb3f995f)
![Image 3 — [Dev] Solo dev from Kentucky — just launched my first iOS game Nuke Down. Would love honest feedback from real gamers!](https://preview.redd.it/65xtm8kki6tg1.jpg?width=1320&format=pjpg&auto=webp&s=bdcbe6b1b8db951d4c079d1100cc262e94776222)
▲ 6 r/iosgaming
[Dev] Solo dev from Kentucky — just launched my first iOS game Nuke Down. Would love honest feedback from real gamers!
I’m a solo dev from Lexington Kentucky and I just launched my first real monetized iOS game called Nuke Down.
Built the entire thing myself. No team, no publisher, no budget. Just me, my Mac, and a lot of late nights.
It’s a missile interception game — incoming nukes, you match colors to shoot them down. Simple concept but it gets intense fast. People keep saying ‘one more round’ which is exactly what I was going for.
It’s free to download if anyone wants to give it a shot. Would genuinely love honest feedback from real gamers — good or bad.
App Store: https://apps.apple.com/us/app/nuke-down/id6760735823
Happy to answer anything about the dev process, how I built it, monetization, whatever.
Thanks! 🙏
u/Amadeus3085 — 5 hours ago