Gonna skip the usual “Mac isn’t for gaming” thing and just be real about where it’s at from my experience.
Apple Silicon honestly changed a lot here. Stuff that used to absolutely choke Intel Macs just… runs now. Less random mid-session crashes, way less thermal panic, and your battery doesn’t instantly disappear the second you open Steam. I’ve been running some heavier stuff through CrossOver and it’s actually playable…Cyberpunk, AC Shadows, and Civ VII running natively is not something I could've said confidently a few years ago. Not perfect, but good enough that I’ve even seen people ditch GeForce Now for it.
That said, it’s still messy imho. Native releases are growing, but it's slow, and the gap when a big title drops on Windows and just doesn't come to Mac is still frustrating. Anti-cheat is also still a pain. Some games just straight up don’t work unless you go cloud. The Finals for eg. basically force you to cloud gaming or nothing.
And storage on base models is still quietly killing the experience. War Thunder alone is ~130GB. You install two or three titles on a 256GB Mac, and you're already juggling what to delete. Not even counting random leftovers and caches that build up over time.
Also I feel like this part gets ignored that most of us aren’t gaming on a clean setup. It’s the same machine we use for everything. I usually still have Discord open, a bunch of Chrome tabs, random background stuff. Like ok, the game runs, but the question is, can it run the game plus everything else? That’s where I still see dips, especially after like 40 mins into a session.
I’m kinda curious how this shifts over time. If more people actually start using Macs for gaming, maybe devs will care more. Right now it still feels like we’re in that in-between phase.
Where are you at with it? Sticking to native stuff or just using CrossOver/cloud when needed?