
Was messing around with Turn-A this past weekend and saw that blue, in particular Unicorn, gives it access to a lot of different keywords. The deck plays control early with Flat and Lfrith while using Overflowing and Kapool to try and get an awakened Unicorn in trash for Turn-A to copy.
Mid game is mostly forcing the opponent back with Turn-A and Unicorn, before going into one big swing on turn 7/8. I typically won my matches when my opponent was still at 3 or 4 shields.
The deck draws so much that it’s really easy to set up link combos, and Turn-A is very cost-efficient. You can play Turn-A, link Loran, and copy a skill on turn 5, getting a linked suppression unit really early. Loran is also a nightmare against aggro decks since he can bounce most low-cost weenies and remove every popular aggro token.
My matches were against 2B/R pings, P/B aggro, and a G/R CB aggro.