Edit: I’m sorry I’m not replying to everyone, but I greatly appreciate the very kind and reasonable takes everyone has offered so far.
Okay, so a player of mine has recently begun playing fixer. He’s playing a fixer, but he lacks, well, every skill I can think of a decent fixer has: he cannot read the room, he doesn’t grasp power dynamics, he struggles with the concept of quid pro quo and other negotiations basics and so on.
Let me give you an example: last session the group was hired for a job to retrieve a certain amount of cash from a desert cache. I’m stressing that no payment was negotiated beforehand other than the employer describing the gig as a job interview. There was some combat, but the crew prevailed and got the cash. Then our hero arrives alone to the handout and before handing in the cash attempts to negotiate a payment for the group. Thats a reasonable thing to do in cyberpunk, but he opens up with a threat to tax the repossessed cash and then doubles down by threatening to keep all of it if his request isn’t granted. Mind you he’s a level 2 fixer who is alone at the moment attempting to shake a guy who arrived in a luxury car and has a solo hold an umbrella over him. And then he talks and behaves like he has an upper hand. I had to pull many punches, but he left there unpaid and unharmed.
So here’s my conundrum: I gm so we have fun as a group and refereeing means having to make judgement calls. Metaphorically speaking this guy kept insulting the king and demanded the kingdom be handed to him and after the session expressed dissatisfaction that there wasn’t even a single roll. I find myself in a situation where I have to deny the joy of success and competence to one player in order to maintain immersion and verisimilitude for others including myself. Btw the other rotating gm said he would at the very least had the guy beaten up.
I like the player in question and want him to have a good time, but it seems impossible and I’m a bit stuck to be honest. How would you approach this?