First of all, English is not my first language, so sorry in advance for any grammatical errors
Im Running or narrating a sort of medieval fantasy dnd jojos campaing, there are stands, magic, weapons, fantasy races, etc.
We decided to choose 3 themes for the stands: the 7 deadly sins, the 7 virtues, and the 12 zodiac signs.
They used a spinning wheel to choose, So the protagonist had Lust, Justice, and Envy.
Anyway, do you all have any ideas or recommendations about a final villain level of abilities for the Stand of the sin of Greed?
Greed would be the final enemy after all.
Since they have magic and stands, I'm trying to make something really dangerous.
Edit: Here is an example of what the stands on the campaign look like, these are the habs of the sin of gluttony, a doppelganger user with a stand named Devour. He acts as a villain and direct rival of Greed, both of whom want to control the world. However, the Devour user will try to use the protagonist to defeat Greed, so that Devour will try to kill them, something they will eventually discover sooner or later. The usual fake master is a traitor plot.
He had two major habs.
Black Hole
Within a range of 15 meters, the user can devour anything that enters their field of vision, even things that normally should not be capable of being consumed.
- Magic: The mana itself is devoured, causing spells to disappear before impact
- Projectiles: Arrows, bullets, or ranged attacks are absorbed and destroyed
- Energy: Directly consumed upon entering the range
- Concepts: Can devour things such as distance or momentum, even though they still physically exist
Physical attacks are not completely nullified, but their impact is reduced as parts of the attack are partially consumed.
Weakness: The Stand can only devour what is inside the user’s field of vision. Attacks from blind spots or outside their perception can still reach them.
Predator
The user can consume monster cores or other energy sources to temporarily assimilate their properties.
Examples:
- Wyvern core → wings for aerial mobility
- Beast core → enhanced strength or claws
- Elemental core → elemental resistance or affinity
These abilities are temporary and cannot copy complex abilities such as Stands, only physical traits or natural properties.