

First siege of the damn game too hahah. I just was doing my first serve as soldier run and got smashed in the damn head with an axe on my 3rd battle. Figured Vlandian serve as soldier may be fun.


First siege of the damn game too hahah. I just was doing my first serve as soldier run and got smashed in the damn head with an axe on my 3rd battle. Figured Vlandian serve as soldier may be fun.
So ive read a few different things but it looks like when I grant the companion a fief and turn them into a vassal that the wife stays in my party and they stay married.
Does this mean im stuck with the companion thats left behind and they cant be re married? And can the new lord not marry either? Ill assume they dont divorce but I wanted them to go together and create new clan members.
Ive read they get a new set of family members but mine didn't. I am using some marriage mods tho, maybe thats why?
Looks like I should just hire companions and not marry them at all. Only good thing is it adds companions above the cap and they could be traders for passive income.
What's the max sweet spot % you can achieve through crafting? I cant break 80% sweet spot on my 2h/1h sword build.
Is this due to the weapon type I'm crafting?
What's your highest sweet spot % for any weapon youve crafted?
Im new and got a sword to have a 79% swing sweet spot. I cant seem to make any that have 80%+
Should I not worry about rbm sweet spot stats as much as other stats? I assume with a shit sweet spot the weapon is garbage?
What's your go to 2h/1h sword? What stats are most important?
I've new to mods and see thrusting is insane, so ive been tryin to focus more so on that and im not sure if I should be concerned with swing sweet spot if thrusting is just so op.
The sword i got a 79% with is the 3rd V sword i think, i forget what its called but its one of the only 24 thrust damage bases if im not mistaken. 88 swing speed, 90 thrust speed, 82 handling, 25 thrust (cuz masterwork), and i forget the rest. I think its around 110-113 length and 76-78 swing dmg.
In the options, under mod options, only like half of my mods are showing up.
I had like 15-20 going at once and then I added one and got rid of some of my steam mods in the middle of a game. Once I loaded the game back up it said it removed like 10 mods *steam and added so many.
I unknowingly had 2 death for all mods on, one for nexus and steam so I unsubbed steams mod and now that doesnt show up on my mod options menu. It doesn't say its removed anymore ( with the nexus mod active) but the option to mess w settings is gone for like 5 mods that have always been in my bannerlord steam modules folder without change.
Im lost on why half of my mod menus disappeared randomly, yet when loading a saved game, it shows all of my mods for that save on the right hand side (in the load game menu screen), which makes me wonder if theyre active but no longer adjustable?
Curious what are good and bad mods to filter through. Played mostly vanilla so far with the exception of 2-3 minor mods
Seen some posts about WIP and such, but wasnt sure if there's anything out there that works and isnt just cosmetic.
Ik ik its not realistic, which is the number one thing I see in other posts, but if there's a mod, id like to try it for role playing purposes.