These are my early concept names and stat numbers for my Little Nightmares Asym. Nothing is final. I’m open to criticism, balance suggestions, or ideas. Right now I have the two survivors and the three killers with their abilities, windups, cooldowns, damage values.
SURVIVORS
MONO
HP: 100
Speed: Normal
Stamina: Normal
Ability 1: Pipe
Windup: 0.6 seconds
Damage: 25 to the killer
Effect: Stuns the killer for 3.5 seconds
Extra: Can destroy Teacher’s bullies
Cooldown: 30 seconds
Ability 2: TV
TVs: TVs spawn on all maps
Windup: 4 seconds
Damage: 0
Effect: Teleports Mono to a random TV on the map that is not the one he is currently at
Killer Interaction: Mono can teleport even if the killer is standing right next to the TV he arrives at
Cancel: Can cancel the teleport at any time, but the cancel animation takes 1 second
Cooldown: 20 seconds
LOW
HP: 105–110
Speed: Slightly slower
Stamina: Higher than average
Ability: Bow
Windup: 0.4 seconds
Damage: 10 to the killer
Effect on Killer: Applies a 20% slow for 1.5 seconds
Effect on Map: Destroys Hunter’s bear traps, one‑shots Teacher’s bullies
Cooldown: 15–20 seconds
KILLERS
THE HUNTER
Walk Speed: Normal
Run Speed: Slightly slower
M1 Damage: 23
Ability 1: Bear Traps
Max: 3 placed
Damage: 10
Effect: Survivor stuck for 4 seconds
Windup: 0.5 seconds
Cooldown: 12–15 seconds
Extra: Hunter gets a sound cue when triggered
Ability 2: Shotgun
Windup: 1.2 seconds
Damage: 33
Range: Short to mid
Effect: Survivor stagger for 1 second
Cooldown: 30–35 seconds
Extra: Loud cocking sound before firing
Ability 3: Lantern
Windup: 1 second
Effect: Reveals all survivor auras for 4 seconds
Cooldown: 20 seconds
Extra: Hunter slows slightly while scanning
THE TEACHER
Walk Speed: Normal
Run Speed: Slightly slower
M1 Damage: 23
Ability 1: Summon Bullies
Spawns: 2 bullies
Damage: 5 per hit
Behavior: Attack survivors in a small radius
Windup: 1 second
Cooldown: 35–40 seconds
Extra: Using the ability again despawns old bullies
Ability 2: Neck Extension
Windup: 0.5 seconds
Damage: 15
Range: Long, can turn corners
If Miss: Retracts after max range
If Hits Wall: Teacher recoils briefly
If Hits Survivor: Bites and drags them closer
Cooldown: 25 seconds
THE CHEFS
Walk Speed: Normal
Run Speed: Slightly faster
M1 Damage: 27 (shorter range due to his short stubby arms)
Ability 1: Body Swap
Effect: Two Chefs spawn on opposite sides of the map
Windup: Instant
Cooldown: 15 seconds
Extra: Inactive Chef plays idle animations
Ability 2: Knife Throw
Windup: 0.7 seconds
Damage: 33
Range: Mid
If Miss: Knife sticks in the ground/wall and must be retrieved before next throw
Cooldown: 15 seconds (starts before retrieval but can't be used until after retrieval)