u/ActuatorOutside5256

Valorant player Movement makes me LOSE MY MIND (and it's unbearable) .

So, this scenario mirrors Valorant movement 1:1 (b00n’s physics), and I keep getting caught on counter-strafes and long strafes.

That’s good because it exposes my issues, but I can’t isolate them beyond “everything sucks" because I don't know what I'm looking at here.

Coming from TF2/Quake, my instinct is to track the opposite direction when they stop, then micro-flick back. But as you can see, I lose them in my crosshair.

Also, pure tracking is fine, but clicking while tracking makes me trail slightly behind every time, which I can't seem to shake no matter what.

So where do I even start beyond “just play more”?

u/ActuatorOutside5256 — 5 hours ago

CS has better AIMERS than Valorant (and I’ll explain why).

So I have my own tacfps playlist with (coincidentally) Valorant scenarios mainly designed by b00n, and even sitting at the 40th percentile across the playlist, I can absolutely slay in Counter-Strike (especially community deathmatch).

The reason is I abuse the hell out of the donk slide. I’m out of cover for less than a second and can pop off a shot because I’ve drilled that peek-and-click timing in one of my playlists’s unique scenarios.

Valorant is different. Weapons have movement inaccuracy across the board, so you can’t pop off accurate shots while moving (even when crouched). Your best bet is jiggle peeking with fast reactions and good pre-aim.

You can’t BS your way into kills in Valorant DM. In CS I can donk slide a corner and hit a flick super consistently, but in Valorant there’s always that split second where I’m exposed and need to counter-strafe and hit the first shot before the enemy does.

Players also hold tighter angles and just rely on perfect crosshair placement. Since there’s no donk slide threat, once they see you, they click knowing full well that’s where you’re going to be no matter what.

It just turns into awkward one-tap counter-strafe fights every time. Feels like every round is a pistol round, and I find it way more frustrating than CS. It rewards reaction time and placement more than raw aim, which is annoying.

Thoughts?

EDIT: Since I know people will ask, here’s the playlist KovaaKsClickingTurquoiseForcebuy

reddit.com
u/ActuatorOutside5256 — 12 hours ago

My first 1.5 months of Aim Training a specific scenario (in aim trainers). [OC]

It looks like textbook “improvement mapped on a graph.” This is the only scenario where the peaks and valleys (averaged out) draw such a linear for me.

u/ActuatorOutside5256 — 15 hours ago