u/Aclosevision

Spent the last few months building this — ProximityFlow drives real-time effects on any mesh based on how close another object gets. No keyframing, no manual setup.

Effects in this video:

– Proximity Masking

– Aesthetic Wireframe

– Dynamic Displacement

– Proximity Growth

– Variable Thickness + Material Coating

– Wave Effect

– Shatter Effect

Other features :

– Motion path to animation the effector (The sphere)

– Influece view to see the effect in paint mode

– Controlling many objects with a single/multiple effectors.

Which effect do you like the most?

u/Aclosevision — 7 days ago

Spent months building this. The idea is simple — select your mesh, select any object as a target, press Generate, and effects activate exactly where it gets close. Move it away and they fade. Everything updates live in the viewport. No keyframes, no drivers, no node trees.

Just dropped a full tutorial on YouTube showing every effect from start to finish.

Would love to hear what you think or see what you create with it.

u/Aclosevision — 14 days ago