Spent the last few months building this — ProximityFlow drives real-time effects on any mesh based on how close another object gets. No keyframing, no manual setup.
Effects in this video:
– Proximity Masking
– Aesthetic Wireframe
– Dynamic Displacement
– Proximity Growth
– Variable Thickness + Material Coating
– Wave Effect
– Shatter Effect
Other features :
– Motion path to animation the effector (The sphere)
– Influece view to see the effect in paint mode
– Controlling many objects with a single/multiple effectors.
Which effect do you like the most?