Steam Deckbuilders Fest is about to end! Here are the new Deckbuilding games to watch in the first half of this year.
If you want creativity, look at indies. If you want indies, look at deckbuilding games.
Slay the Spire 2 is obviously the most anticipated deckbuilder this year (and last year too). But there's actually a bunch of other solid games dropping in the first half of 2026. Some already have demos or even full releases.
- Fickle Card Legend
A side-scrolling, real-time card-based combat game. Level up your character, collect equipment, and challenge stages and bosses using a unique "card clash" system. It feels more aimed at players born in the 1980s who have grown weary of the current landscape of high-production modern games; it does not support idle/auto-play, nor is it a mindless "power fantasy" game. Newer generations of players are advised to choose with caution. (Demo)
- Re:Night
A deckbuilding roguelite where you control three characters in each battle. There's some tactical positioning like front/back row positioning, flanking, terrain blocking, and cover. On top of that, it also has an elemental crit system: Fire > Grass > Water > Fire. Hit the right element and you'll deal bonus damage. (Demo)
- Stack to Ascension
A card-based simulation game centered on managing an immortal cultivation sect, it innovatively blends card stacking with base management. However, the game features no main character; your sole objective is to accumulate resources and, ultimately, cultivate disciples who successfully achieve ascension. (Demo)
- Hungry Horrors
Creative concept: instead of combat, you cook food. The core loop is about solving "flavor order" puzzles to fill up a hunger meter. Really unique. But hunger mechanics take a bit to wrap your head around, and the strategy eels a bit shallow after a while. Fun for a few runs to try something different, but the novelty wears off quickly. (Early Access)
- Summoner's Gambit
Visually adorned with Cthulhu-esque aesthetics, this game innovatively fuses mechanics from Blackjack, Auto Chess, and "Slay the Spire"-style deckbuilders. Featuring no resource costs or hand limits, players draw cards to accumulate points according to Blackjack rules, subsequently triggering an Auto Chess-style clash between opposing sides. The outcome of this point-based contest determines rewards and damage dealt, while exceeding 21 points results in a "bust", leaving the player vulnerable to incoming attacks.(Demo)
- The Fable: Manga Build Roguelike
This one has a 5/5 creative idea: your item cards look like manga panels, and the backpack mechanic mirrors how a manga page layout works. You feel like an actual manga artist scripting the fight. But once the novelty wears off, replayability takes a hit. Just like you wouldn't re-read the same manga chapter over and over, the same panel combos get old fast. Fun for a few hours, but not something you'll sink 100 hours into.(Demo)
Do you have any other recommendations for newly released games? Feel free to share your thoughts in the comments.