u/Abject_Double_2021

▲ 2 r/ZBrush

character creation question sculpting/retopology

After blockout some tutors work really hard to reach high sculpting level, but others go sooner into retopology and add the details they need after that, Can you please help me understand what i need to be doing? THanks

provided the character will be animated

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u/Abject_Double_2021 — 1 day ago

after blockout for character using primitives

after blockout for character using primitives how do you join the primitives together

I've seen some use remesh

others use boolean union

which is the better approach and why? Thanks

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u/Abject_Double_2021 — 1 day ago

after retopologizing a character, is there a reason to use a multiresolution modifier

i'm trying to understand what is the purpose of using a multiresolution modifier after retopologizing

is it to introduce once again details from the high poly sculpt? to paint once again on the retopologized model?

doesn't that increase the count again to extremes? I'm trying to understand the logic, thanks

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u/Abject_Double_2021 — 3 days ago

was there a movie that dramatically changed your overall view on what movies can be?

was there a movie that dramatically changed your overall view on what movies can be?

something that you did not expect, or something that you didn't know was possible or anything like that

if so which

Thanks

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u/Abject_Double_2021 — 3 days ago

is qremeshify the current best free retopology tool?

is qremeshify the current best free retopology tool?

checking if there's anything better free for blender

thanks

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u/Abject_Double_2021 — 4 days ago

mixamo animation to rigify?

whats the best current way to transfer animation from mixamo to a rigify rig so i can further control the animation through rigify? THanks

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u/Abject_Double_2021 — 4 days ago

is mesh always empty in the middle?

a bit of a silly question but its for my further understanding

for example a cube, or a character, are they always empty in the middle? I mean only the outer parts have vertices/faces?

is there any reason for an item to be filled up with mesh/vertices instead of being empty in the inner parts of it?

THanks

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u/Abject_Double_2021 — 6 days ago

for film character, at what point do i stop adding detail

for film character, at what point do i stop adding detail on the high poly provided that, as i understand, i will need to do retopology

for games as i understand you transfer the details for the high poly to low poly. But there's stricter requirements for games and maybe the best thing to do is first do all the details on the high poly and then bake them down

but for film, i am not sure if i should spend time adding on the high poly or do the retopology and add details on top of that since film allows for more vertices if i understand correctly

thanks for the info

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u/Abject_Double_2021 — 6 days ago

Its right next to the face but still hard to control if using 1 pane (viewport)

the best idea i have is using 2 pane (one having the face rig there) and the other one to watch the human face

i'm just checking if thats the best way or if there's another way

thanks

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u/Abject_Double_2021 — 16 days ago

its right next to the face but still hard to control if using 1 pane (viewport)

the best idea i have is using 2 pane (one having the face rig there) and the other one to watch the human face

i'm just checking if thats the best way or if there's another way

thanks

reddit.com
u/Abject_Double_2021 — 16 days ago

do you also find it weird the control change between selection mode and animation mode?

all of a sudden you have to use WASD etc to move in viewport

i am just checking if its an issue for everybody or only me

thanks

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u/Abject_Double_2021 — 17 days ago

I want to take record (to hit record button) first, and then simulate, as not to miss the first few seconds of simulation

THe problem is that when i do that, the recording stops as soon i hit simulate

any help? Thanks

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u/Abject_Double_2021 — 17 days ago