u/A_Unicycle

I first bought Qud a few months before it left early access on PC. At the time, I just didn't understand the game and I struggled to play it without a numpad. I always thought it looked like a game I'd enjoy, but often lacked the attentional resources to spare after work to really learn how to play. With news of the Switch launch, I cautiously double-dipped because I felt it would be easier to learn on a portable device. I also had a few friends interested, so we formed a small discord channel where we shared tips and secrets.

What a game! This is absolutely something that benefits from having some friends to play with. We would share silly stories, help each other learn new mechanics, and commiserate over unexpected deaths. It was thrilling learning new tactics or discovering such obvious little treats that were hidden in plain sight all along!

It took about 15 hours for me to feel fairly comfortable with the game's rules. Eventually, I realised that a lot of what happens in the game makes sense, it just doesn't play like other games. Once you learn Qud's language, much of the gameplay just "clicks" and you can start experimenting with all the incredible ways to break open the world and sup on its rich nectar.

The build that got me to the end was a Truekin. I started with pistols and...honestly, stayed with pistols. Rapid release finger flexors, gun rack, tank treads, etc. I spent a lot of time in the midgame struggling to deal with high AV targets, but once I got a high-voltage arcwinder and modded it with a beamsplitter, I was tearing up the game!

I just love this game, and I'm so glad it is available on Switch. The later areas definitely slow down a bit too much, and I had quite a few crashes, but those are small problems when everything else is just so good. I play a lot of games, I've had a rock-solid "top 5" for a long time, but Caves of Qud easily takes the top spot. It's the best game I've ever played. After 130 hours, I still want to play more, read more, and talk about it more.

u/A_Unicycle — 7 days ago

Greetings, other meat-beings.

After 100 hours within too few sun rotations, my mind wanders.

I have dabbled in the ancient traditions of the roguelike, yet often found their walls impenetrable. Qud among them, at first. The Switch release bid me return, and I could learn in short pilgrimages rather than long exhausting crusades. Something shifted. I now understand I crave this, the deep, the ever-teaching, the world that does not condescend to explain itself fully. I hunger for more. My feet will always point toward Qud, but just as one must sip cider to appreciate wine, my focus shifts.

---

Anyway, holy hell I love this game! I bought it in Early Access and bounced right off, but the marvellous gamepad controls and portability of the Switch release eased me into the genre and now I can't tear myself away. I'm always learning something new, always chuckling at an unexpected interaction, and I feel like I've been missing out on the genre as a whole.

I'm no stranger to roguelikes. I cut my teeth on Dungeons of Dredmor years ago, but nothing in the interim has stuck. I love complexity, but tend to bounce off games with poor tutorials or archaic controls. Qud's smart gamepad bindings, mixed with touch and mouse support, made learning far less daunting. The whimsical sci-fi fantasy world kept pulling me forward in a way that reminds me of Dredmor's humour. I wanted to understand it, so I kept playing.

Sorry, I know this is a lot, but I didn't want to come here asking the same tired "what should I play next" question without actually doing my homework first. So here's where I've landed:

What I'm looking for:

- A compelling world that keeps me coming back. Big fantasy and LOTR fan, but I lean slightly more sci-fi.

- Depth, difficulty, and synergies between skills and gear.

- Playable without a numpad (tenkeyless keyboard, though I'm happy to learn vim keys if that's what it takes).

- Little to no meta-progression. I'm so tired of the modern roguelite nonsense.

What I've researched so far:

- Cogmind -- Looks wonderful. I love mecha and it looks incredibly slick. Main concern is numpad dependency.

- Cataclysm: Dark Days Ahead -- Appealing, but no numpad and I'm worried the various forks and constant updates will overwhelm a brain that's already pretty full.

- Noita -- Not traditional, but I keep hearing Qud fans gravitate toward it. Curious.

- Dungeon Crawl Stone Soup -- Truthfully don't know much about this one. Open to being convinced.

- Tales of Maj'Eyal -- Shallow of me, but the graphics have put me off. Feels like it's probably worth pushing through that though.

I know ADOM and Cataclysm: Dark Days Ahead come up as big influences on Qud, and Dwarf Fortress is never far from the conversation. I found DF particularly hard to parse, though I'm planning to give it another shot this year. Rogue and NetHack feel like they might be a step too far into the archaic for where my head is right now, perhaps best saved for a quiet evening of genre history.

So where does one go after being thoroughly spoiled by the modern sensibilities of Caves of Qud? It feels like a rare thing, with the classic design and contemporary accessibility. What's next?

reddit.com
u/A_Unicycle — 20 days ago