u/A_Hideous_Beast

How would you go about modeling these little curved bits?

How would you go about modeling these little curved bits?

Rest of the model is good to go, but now I'm doing all the trim. Most of it fine, it's just boxed shapes, but these curvy bits are alluding me. I don't want to go too heavy on the topology just for those little squibbles, but I also want to ensure it looks good.

Likewise, the flair on the groin armor, would it best to sculpt these rather than poly model? or should I just poly model and then do a highpoly sculpt for baking?

Using Maya and Zbrush, not Blender.

u/A_Hideous_Beast — 3 days ago

Most prehistoric creatures are rad. Like, it's a bigger elephant with fur! It makes me sad that Mammoths aren't around anymore, but it also makes me happy that Humans did exist among them for a time.

Bonus points if they have more than one pair of Tusks

1.) couldn't find the artist, but I grabbed it from this news article.

2.) Colombian Mammoth, Page Museam, L.A

3.) Art by Frank Frazzetta

4.) Art by Ken Kelly

5.) Tremortusk from Horizon: Forbidden West

6.) Mammoth from Skyrim.

u/A_Hideous_Beast — 10 days ago

Hey all.

Working on a mod for a game, so the rig is NOT an original creation of mine, it's from the game itself.

I modeled the new mesh entirely from scratch in Maya, and successfully rigged it to the established skeleton in Maya as well.

For reasons, I need to have this be able to be imported into Blender as well. My Blender knowledge is rusty. I had some issues with orientation, and the rig being broken, but I was able to solve those problems.

However, I can't figure out why the mesh and the rig are scaled differently. The rig DOES work as intended, but I do not know which is out of scale, of it's both.

I've spend a few hours looking around on google, but can't seem to find a definitive anwser. I want to say it may be as simple as an export setting in Maya, but I can't figure it out.

Thanks!

Some other things I tried: Made sure all transforms were frozen in Maya (Everything set to 0,0,0 for rotation location, 1,1,1 for scale) and applied transforms in Blender as well. I do notice that some of the meshes have orientation and scale data in Blender, I'm not sure why when they read all clear in Maya.

u/A_Hideous_Beast — 13 days ago