Frustrated with this game.
I want to preface this with the fact I loved the first game and I really like this entry so far. However, I am frustrated with some of the choices developers have made.
Exploration rewards: they suck. Why are all saber crystals unlocked from the start? No, lock them in chests! Why are we given dual wield and double sided from the start of the game, lock one of them in a chest which can be missed if you don’t explore. This would reward exploration and incentivise players to explore.
Next Exploration itself is contradictory, I love going off the beaten track, and in this game I like how you can miss a lot of areas if you don’t explore, BUT why am I spending time exploring only to find out that I can’t progress anymore as I don’t have the right ability. Sometimes you can with the right traversal but it’s not always obvious if the player should keep trying or come back later when the necessary ability has been unlocked. I know its “Metroidvania” but the design leaves you feeling annoyed instead of excited to come back later.
Next is hit boxes. Raider Smashers have insane hit boxes and move-set that feel stupid to fight. Reprogrammed Magnaguard had way better hit boxes and move set that was somewhat challenging but fun.