u/5like

As much as the need to manage and influence the available playground is understandable :

  • Having a killzone arround the map/zone makes sence and seems fair.
  • Radiation killzones are in the same way ok and a great trick to create no go areas.
  • Doors with scenatium locks are fine and not an issue at all.
  • An entire faction turning hostile because of previous choices is peack !

BUT ... in a first person shooter game ... having a mechanic that makes an hostile npc act as a walking gameover feels extremly unfair, out of place and frustrating.

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u/5like — 10 days ago