▲ 6 r/stalker
As much as the need to manage and influence the available playground is understandable :
- Having a killzone arround the map/zone makes sence and seems fair.
- Radiation killzones are in the same way ok and a great trick to create no go areas.
- Doors with scenatium locks are fine and not an issue at all.
- An entire faction turning hostile because of previous choices is peack !
BUT ... in a first person shooter game ... having a mechanic that makes an hostile npc act as a walking gameover feels extremly unfair, out of place and frustrating.
u/5like — 10 days ago