Yoru buff reccomendation
- Make the flash and clone share a slot(like how reyna's heal and dismiss do), the price inherits the more expensive one(250). Caps the total value one player can get in a round while still allowing for silly shenanigans like double flashing or cloning twice(new).
OR
- Maybe a standalone clone buff, where you can activate it like a vyse flash for a full 360 blind.
- Reallow flash and or clone during ult? I havent played much since the nerfs but this I found personally more detrimental than the flash and tp nerfs.
To prevent 2 clones at once, maybe the first one dies when you cast the second one. Or maybe a hard limit of 1 clone per round(it still matters that it is mixed, since you can either flash twice or clone and flash).
The TP nerf is fine and fair, but it would be nice if the timer starts only after the round starts and the ability to recall it and the clone(s) during buy phase. Also so worth nerfing the tp timer even further for some of the buffs mentioned, maybe if people feel like ulting is back to being too low risk for the potential use it has.
Also very glad they added the TP away sfx to the game, FNS was very right to complain about that.
Thoughts?