What Does a Modern Film/VFX Pipeline Look Like in 2026?
Hey everyone,
I’m trying to better understand what the current film/VFX/cinematic pipeline looks like nowadays, especially for high-end cinematic studios and animated films.
I know Maya is still heavily used for modeling and animation, but I’m confused about what studios are mainly using today for:
- Scene assembly
- Layout
- Lighting
- Lookdev
- Rendering