u/3DScanMaker

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I wanted to see how far I could push the POP 4 on a much more difficult subject than my previous scans, so I picked this Ken Kaneki figure from Tokyo Ghoul.

The full figure is about 203 × 177 × 185 mm and turned out to be way more challenging than I initially expected because of the suspended pose, thin geometries, dark surfaces, and all the separated organic parts.

Instead of trying to brute-force everything in one scan, I ended up using completely different workflows depending on the specific part.

The main body was scanned using a marker frame with Global Marker mode. Since the frame is already mapped inside RevoScan, the tracking stayed extremely stable even while rotating the object multiple times. That made it much easier to capture the floating pose and all the small details around the clothing and limbs without constantly worrying about losing alignment.

The two Kagune parts and the base were scanned separately in multiple passes. They were honestly the most difficult part because of the thin curved geometry and all the open areas between the structures. I scanned each side separately and merged the point clouds afterward.

The head was the only part scanned differently, using Full Field mode on the turntable while keeping the scanner fixed on the articulated arm.

Everything was finally assembled inside MeshMixer after generating the meshes separately.

What surprised me the most was how manageable the whole process became once I stopped treating it like “one object” and instead approached it as multiple smaller scanning problems.

Also, no spray or surface treatment was used at any stage.

Curious how other people here approach scans like this. Do you usually separate the object into multiple workflows too, or try to keep everything inside one continuous scan?

u/3DScanMaker — 8 days ago

Tried scanning this skull-shaped ashtray with the POP 4 and wanted to share the result, mainly because I approached it a bit differently compared to my previous scans.

The object is about 106 × 139 × 33 mm and has a mix of smooth surfaces and very fine embossed details, especially on the front. The combination of shallow reliefs, sharp edges and curved transitions made it a good test for detail consistency.

Instead of using a standard workflow, I used a marker frame in Global Marker mode. Since the frame is already mapped in RevoScan, the scanner always knows its position, so I didn’t need continuous tracking. I was able to rotate the object freely and complete everything in a single session without worrying about losing alignment.

I scanned it in laser cross-line mode with high accuracy and a point distance of 0.15 mm, focusing more on detail than speed. After that, I removed the frame (very quick thanks to the minimal contact points) and generated the mesh at 0.15 mm.

What stood out to me is how stable the tracking was during the whole process, even while rotating the object multiple times. It made the scan much more predictable compared to more traditional setups.

The result came out pretty clean overall, especially on the front decorations.

Curious if anyone else here has tried Global Marker setups or similar workflows, and how it compares to your usual approach.

u/3DScanMaker — 9 days ago

I tried scanning a surgical orthopedic drill with the POP 4 and thought it could be an interesting real-world test to share here.

The object is about 155 × 38 × 150 mm and combines a few things that usually don’t play nicely together: reflective metal (aluminum + steel), black plastic, and some fairly tricky geometry like the battery interface and internal channels.

I didn’t use any surface treatment (no spray), so this was basically a “real conditions” scan.

Instead of trying to capture everything in one go, I split the process into three passes, placing the object on each side and then upright on the rear cap. That made it much easier to cover all areas and avoid missing data.

All scans were done in blue laser cross-lines mode, occasionally switching to single-line when I needed to reach deeper or more occluded areas. I used marker tracking with high accuracy settings and a relatively tight point spacing (0.15 mm), since I was aiming more for detail than speed.

After acquisition, I fused the point clouds at 0.11 mm, cleaned and aligned the three scans, and generated the final mesh at 0.15 mm.

Overall, I was honestly expecting more issues considering the materials, but it handled the transitions between metal and plastic pretty well. Even the more complex areas came out usable without needing much manual cleanup.

It’s not a “perfect lab scan”, but it’s a solid result for something scanned without any prep, and definitely usable for reverse engineering or modeling.

Curious to hear what you think, especially if you’ve tried similar objects or setups.

u/3DScanMaker — 10 days ago

Hey everyone,

I just finished a full unboxing and technical overview of the new Revopoint POP 4 and wanted to share it here.

This isn’t a review yet — just a detailed look at:

  • everything included in the kit
  • hardware and optics
  • all scanning modes (blue laser, structured light, VCSEL, hybrid)
  • key specs like 0.03 mm accuracy and up to 105 fps
  • tracking options and workflow features

One thing I found interesting is the combination of blue laser and infrared structured light, which should make it more flexible depending on the surface and use case.

The video is originally in Italian, but YouTube has already enabled English dubbing, so it should be easy to follow 👍

I’ll be doing real-world tests next (different materials, reflective parts, outdoor, etc.), so if there’s anything specific you’d like me to scan or test, let me know!

u/3DScanMaker — 15 days ago