





i'm making a concept for a special during-collapse Garbage Wastes for a theoretical Enot campaign & even made some shitty illustrations
I kept the opacity lowered for them I hope that's okay.
i'm not making this into an actual mod as I have absolutely no idea how to begin the process of anything like that.
I swear to god someone who works in like construction or smth is going to see this and just audibly groan about how INACCURATE my combination of the pre & post-collapse rooms are.
what I wrote down in my notes app:
Garbage has mostly blue water similar to past and has a mix of good-condition structures and piles of collapsed rubble. GW_B01 is past, GW_TOWER01 has rubble over the ground, covering most of the acid. GW_TOWER02 is inaccessible and the pipe that led up to it is gone & the ceiling is partially caved in. GW_C01_PAST is fine. the next room mostly resembles its future state with a lot of the ceiling is caved in, being rough terrain similar to present, but with the kinda symmetrical walls of past. the floor with tunnels in it that's above the acid is gone and the pipe right above the acid is crushed beneath the rubble. the floating structure at the top & platforms connected to the wall are collapsed & yellow pearl is gone. next room is its previous state. GW_D01 is still past. GW_TOWER13/GW_B03 mostly resembles present, being an open room with a deep pit of water leading to a dead end. the right pipe directly leads to GW_C02_PAST. A11 is past but no longer has the pipe on the right wall. rather than B06 - C08 - A04 from A13, it's PIPE13 - PIPE12 - A04 - C08 (past layout) from C08, it's B06_PAST, A22, etc. C11 leads to C04_PAST. the acid in B08 is gone. C10 is past. PIPE05 quite resembles past in the layout & leads up to PIPE06 but that's now a dead-end & PIPE05/D02 has a pipe leading left to PIPE02 that's missing the tubes in the ceiling & leads to BO9_PAST before the gate to Drainage.