u/1h_ii

1- movement :

which's the most important thing in any platformer

Celeste has a perfect movement

The character isn't "stiff" at the same time isn't uncontrollable ,doesn't slide yet doesn't feel like you're moving a rock.

It's very precise if u died it's because u moved too much

Examples of opposing designs:

mega man 11 : the movement is very stiff and I think that's the idea but I didn't like it because it made the levels empty and dumb looking yet very hard because mega man is a rock with a pistol.

Mario 2d games : mario slides a lot and I think that's the idea but it makes the platforming hard only because mario is walking on soap not because the level is actually hard

2- Punishments :

If u die u replay the screen

The game doesn't tourture u with playing an easy 5 minute part to reach the actual hard part were there's actually a challenge and by the time you're there u forgot what was it about.

Or throw u back 30 minutes every time u die just to make it feel hard.

Every platforming needs absolute precision u won't pass by brute forcing it , so when I pass any level I actually feel like I beat it not just took the damage and walked.

Examples of opposing designs:

Sonic : as long as u have 1ring you can brute force any part unless it's a fall just walk on spikes whith your forgiveness time (when u flash after getting hit)

3-level design:

It's hard and u won't walk in a level without doing anything every centimetre u walk will have a challenge.

And every screen has an idea or unique combinations of ideas

Mario 3d and 2d games: a lot of them has wide spaces were u just run.

What do u think

English isn't my first language

Did i cook?

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u/1h_ii — 11 days ago

I love the level design and the difficulty that doesn't waste your time this game is perfect in terms of gameplay

I want a game that has the same type of peak gameplay

I tried a lot of platformer which are fun but nothing like celeste

Sonic (mania, generations) : very good games but not as difficult

Yoka laylee and the impossible lair : not as difficult

Super meat boy : not as difficult

Mega man 11 : horrible level design

Crash bandicoot: great but I played almost all of them

A hat in time (I know 3D but celeste is just too perfect) : great but played it already

Sanabi : played it

Katana zero : played it

I'm mentioning what I played so u don't recommend them

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u/1h_ii — 13 days ago

I live in a third world country so actually spending money on games instead lf pirating isn't something common (I don't pirate whatsoever)

I love steam I find sales that suites my budget like i would play AAA game that was released 5 years ago for 15$ (cyberpunk)

I haven't own a Nintendo device ever in my life and the price of the ns2 is so good here but the games are insanely priced but whenever I look at the eshop I cringe

Mario odyssey a 9yo game selling for 60$ what is that even if i wanna buy a used cartridge it's for 30$ which is still a lot not mentioning how hard it is to find these stuff here

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u/1h_ii — 15 days ago