u/-RoopeSeta-

I’ve always used Windows, but I’m now wondering whether I should buy a Mac for myself. I mostly develop WebGL games with Unity (maybe 10-20% of my games are windows/ios builds), and I occasionally do some web development.

I’ve tried my girlfriend’s Mac, and the only thing I find confusing is how file management works on macOS. That might simply be because I’m used to the way Windows handles files.

I use three monitors while developing, so I assume I would need some kind of docking station if I switched to a Mac.

Money is not a major factor here.

Is Windows still the best option for game development, or should I make the switch to Mac?

What are the benefits of choosing macOS/Windows?

reddit.com
u/-RoopeSeta- — 11 days ago

I’ve always used Windows, but I’m now wondering whether I should buy a Mac for myself. I mostly develop WebGL games with Unity (maybe 10-20% of my games are windows/ios builds), and I occasionally do some web development.

I’ve tried my girlfriend’s Mac, and the only thing I find confusing is how file management works on macOS. That might simply be because I’m used to the way Windows handles files.

I use three monitors while developing, so I assume I would need some kind of docking station if I switched to a Mac.

Money is not a major factor here.

Is Windows still the best option for game development, or should I make the switch to Mac?

What are the benefits of choosing macOS/Windows?

reddit.com
u/-RoopeSeta- — 11 days ago

What are the most “mature” AI tools or workflows for generating sprite sheets right now?

I’m not looking for random experimental tools or weekend projects, but stuff people actually use in real workflows or production. Are there any tools that are good enough on their own, or is everyone still relying on pipelines?

I have now used ludo.ai but I don’t know if its the best.

reddit.com
u/-RoopeSeta- — 13 days ago