u/-Dullahan

Improving Camellia, the Seedmiser
▲ 6 r/DegenerateEDH+1 crossposts

Improving Camellia, the Seedmiser

Hey guys,

I’m building a [[Camellia, the Seedmiser]] deck focused on Foods and Squirrels, you can check the deck here (tags enabled):

https://moxfield.com/decks/2tgkwclk70SR6hbDoF2tIw

My pod usually plays around bracket 3 with no game changers, so that’s the power level I’m aiming for. The problem is that after a lot of playtesting the deck feels pretty underwhelming. By turn 7-8 I’m usually still not presenting much of a threat.

It feels like I spend too many resources setting up Foods, making Squirrels, and distributing counters with Camellia, but the payoff is too slow.

I can see token doublers like [[Parallel Lives]] and [[Doubling Season]] helping a lot, but they’re pretty expensive.

I’m also considering adding more tutors like [[Chord of Calling]] or [[Finale of Devastation]] to find cards like [[Ygra, Eater of All]], [[Chatterfang, Squirrel General]], or [[Hazel of the Rootbloom]] more consistently.

Do you guys think Camellia can realistically hang at that power level, or is she just too slow compared to commanders like Ygra, Hazel, or Chatterfang?

Any suggestions or cuts would be appreciated. I really like the idea of making a less popular commander work.

u/-Dullahan — 7 days ago