I was tinkering with some gear in a smaller MMO, and a weird thought hit me. Enchanting is such a staple that nobody really questions it anymore. But what if a game launched without it entirely? No glow slots, no stat scribing, no fail stacks, just the raw item.
On one hand, I think we'd lose something. That little pre-raid ritual of visiting the enchanter, the economy around dusts and shards, the way a fully kitted set feels like it has your fingerprints on it. Without it, a whole crafting niche disappears and towns feel a little quieter.
But maybe that simplicity has its own appeal. Every upgrade would come from a new drop or a crafted piece, not from layering enchant on enchant until the base item barely matters. Loot might feel more permanent and memorable.
Not saying Warvox or any other game should drop it, just curious if anyone's played an MMO that skipped enchanting and actually preferred it that way. Would the cleaner gear journey feel refreshing or hollow?