r/victoria2

▲ 209 r/victoria2+1 crossposts

This has got to be a record

Decided to make a monopoly on every industrial late game good with electric gear being my third most exported good. I grabbed all the biggest rubber provinces in africa and the rest was history. Germany already has alot of iron and coal so steel was very easy to come by. I wanted to see what would happend if set tariffs to -100% and taxes to 0% where I would spawn in hundreds of million through console command. I kind of just wanted to larp as a technocratic monarchic industrial machine state. I'm in 1928 rn and somhow I'm somhow second to USA in industry, as they have concentrated most industry on textiles and clothes aswell as shitty unproductive subsidized factories which can employ a gazillion workers. I'm playing HFM if you're wondering.

u/Wehhhhhh_1 — 8 days ago
▲ 126 r/victoria2

German kingdoms (2 artworks) - viicomics

If this get deleted I'll reupload the second comic

u/Miektok3 — 5 days ago

Uniting the Anglo Saxons (Vanilla HoD 3.03)

Uniting the Anglo Saxons (Vanilla HoD 3.03) - I got 'British' and 'Anglo Canadian' as accepted cultures in a Kingdom of America (Tag: USA) - Can you guess how I did it? (I'll reveal the method in a comment tomorrow). Huge respect if you can guess! I'd been wanting to find a way to do this for years and finally figured it out. Not sure if it's a clue but I used Africa as a massive infamy sink. 

u/qazdr6 — 5 days ago

Is it really morally wrong to sacrifice my colonial subjects in wars?

I told the game i don’t want to conquer this land but the even keeps happening so it must want me to do it

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u/jackslab1 — 7 days ago
▲ 118 r/victoria2

Does anyone know the amount of flavour crimeamod has?

I know I'm not supposed to play crimeamod as a redditor, but I did and found interesting alt hists paths the AI has been doing. They seemed to do it in a event based pahs, where you don't know it will happen until you play, unlike decision based paths like GFM. So I'm curious about how much flavour does crimeamod has.

u/Nautinha — 4 days ago

It it possible for puppets to gain independence from you

Yes obviously someone can take a puppet nation in a war but can a puppet themselves decide to rise up against you

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u/jackslab1 — 6 days ago

Are the ingame tutorials enough to learn to play

Or would it be better to just play the game directly and look up video guides

My experience with modern paradox games is the tutorials being actively harmful to the learning experience

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u/necros434 — 5 days ago

This actually seems like a valid china strat

The AI in a recent game got couped by reactionaries. This made all the vassals break free; meaning that China can use restoration of order to conquer all of China directly, before anyone gets western troops.

u/Widhraz — 5 days ago

I forgot how fun i really find this game

i sat down today and played and italy game, no console commands, no 5 speed, no messing around, just genuinely playing i had stalemates and front lines, held strategic tiles, got absolutely FUCKED by the british just lost a couple hours playing the game and felt good.

anyway may or may not delete france’s economy cause they annoyed me great talk✌🏾

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u/jackslab1 — 5 days ago

https://preview.redd.it/f0ogl1evllzg1.png?width=270&format=png&auto=webp&s=355b8c3a1afa9fa0cd5172d2f144980205576330

I don't know if this will help any modders, if there are anyone left.

Introduction: One of the game's "conditions" isn't working as intended, or at least not as the Wiki states. It's the "poor_strata_life_needs" condition, and probably its variants. Let's see what the Wiki says:

>"Returns true if the country's poor strata are getting X% of their life needs, with X being a value between 0 and 1."

Victoria 2 Wiki | List of conditions

I was creating an event in a mod I play for widespread famine in countries where the population couldn't obtain essential goods for life. I put the condition along with the "NOT" operator to check if 50% of the population wasn't receiving their "life needs":

trigger = { NOT = { poor_strata_life_needs = 0.50 } }

Problem: My country was receiving the event, and I was sure that my population had more than 50% of their "life needs" met, even in the colonies. The event, however, seemed to work well for most of the countries I expected wouldn't be able to sustain themselves, but somehow the trigger condition returned as true for me.

The Theory: "What was happening?" I discovered that my country received the event because the condition checked if X% of the "poor strata" was in the "Life Needs" category, and not that it was "getting X% of their life needs".

In the end there are four categories, I will name them as follows:

  • (1) Life Needs Partially Fulfilled;
  • (2) Life Needs Fully Fulfilled;
  • (3) Everyday Needs Fully Fulfilled;
  • (4) Luxury Fully Needs Fulfilled.

Explanation: The categories are what you can see in the statistical pie chart in the "Budget" tab. It turns out that most of my "poor strata" was in category (3) "Everyday Needs Fully Fulfilled", over 60%, and only 34% in category (2) "Life Needs Fully Fulfilled", validating the widespread famine event, even though everyone was receiving their life need goods at 100%. To test if the game identified the composition of category (3) "Everyday Needs Fully Fulfilled", I used condition "NOT = { poor_strata_everyday_needs = 0.60 }" to test if the trigger returned as false, and "NOT = { poor_strata_everyday_needs = 0.70 }" to see if the trigger returned as true, and they returned as I intended in this test, respectively.

Category (3) over 60% and Category (2) at 34% only.

Solution: I added the conditions "poor_strata_everyday_needs = 0.01" and "poor_strata_luxury_needs = 0.01" inside a "NOT = { OR = {" (...) operator, in addition to the original condition separately. Now the event no longer triggers for my situation, but continues to trigger normally in others.

And it worked!

Importance: I noticed that all disease events in the game, some unrest events and many others use this condition; if your population is doing very well, you will still receive these unwanted events, hindering your population growth or other things. There are other events with this condition and its variations, and other mods probably use it as well, and it doesn't work in a way that seems to be the code's intention.

NOTE: I tested extensively with several savegames, and the results were consistent with my theory, except for one savegame that was on the last year of the game. I hope someone can test this in their game with the console, to verify that it's not just happening in mine. I'll leave the event code below (I changed the country_modifier to one that exists in vanilla):

#
country_event = {
id = 99999270 # General Famine
title = "Famine in our land!"
desc = "EVTDESC99999270"
picture = starving
major = yes

trigger = {
NOT = { has_country_modifier = potato_blight }
NOT = {
poor_strata_life_needs = 0.50
}
NOT = {
OR = {
poor_strata_everyday_needs = 0.01
poor_strata_luxury_needs = 0.01
}
}
any_owned_province = {
any_pop = {
NOT = { type = soldiers }
strata = poor
NOT = { life_needs = 0.50 }
}
}
}

mean_time_to_happen = {
months = 12
}

option = {
name = "What can I do?!"
add_country_modifier = {
name = potato_blight
duration = 365
}
any_owned = {
limit = {
any_pop = {
NOT = { type = soldiers } 
strata = poor
NOT = { life_needs = 0.50 }
}
}
any_pop = {
limit = { 
NOT = { life_needs = 0.01 }
}
reduce_pop = 0.01
}
any_pop = {
limit = { 
life_needs = 0.01
NOT = { life_needs = 0.05 } 
}
reduce_pop = 0.10
}
any_pop = {
limit = { 
life_needs = 0.05
NOT = { life_needs = 0.10 } 
}
reduce_pop = 0.25
}
any_pop = {
limit = { 
life_needs = 0.10
NOT = { life_needs = 0.20 } 
}
reduce_pop = 0.50
}
any_pop = {
limit = { 
life_needs = 0.20
NOT = { life_needs = 0.30 } 
}
reduce_pop = 0.75
}
any_pop = {
limit = { 
life_needs = 0.30
NOT = { life_needs = 0.40 } 
}
reduce_pop = 0.90
}
any_pop = {
limit = { 
life_needs = 0.40
NOT = { life_needs = 0.50 }
}
reduce_pop = 0.99
}
}
any_owned = {
limit = {
NOT = { has_province_modifier = baby_boom }
OR = {
life_rating = 35
is_capital = yes
}
OR = {
terrain = farmlands
trade_goods = grain
trade_goods = fish
trade_goods = fruit
is_capital = yes
}
any_pop = {
NOT = { type = soldiers }
strata = poor
life_needs = 0.50
}
}
add_province_modifier = {
name = baby_boom
duration = 3650
}
}
}
}
#

Minor note: I hope all of you understood, English is not my native language.

Post Scriptum: I don't know if this was already known, but since I couldn't find it anywhere else, I decided to post it.

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u/No_Opportunity_914 — 8 days ago

1885-1890 China-->Nationalist China

Hi I´m back

This time I was able not just to take one extra puppet, but 3, in the Russian war I got Georgia and Azerbaijan, and since I had already Persia I could make transcaspia, also during the last months of the Russian war the french declared war on Korea, and I was able to put the CB to puppet Algeria

This time I was able to expel the russians from most of the zones that were captured, also destroying even more the armies, going from around 250 professional regiments and over 300 mobilized before the war to 65 in the last 3 months of the war with mobilized, also as you can see I was able to take Moscow and Saint Petersburg at the end of 1887, and the war ended by august, so I was able to complete the "Capture and keep for at least 3 months one of the following capitals: London, Berlin, Paris, Washington, Saint Petersburg/Moscow" goal

And as I told you the last months the french declared war on us, so I called the germans, they did all the work conquering whole France, I just asqued to puppet Algeria

And after that I was able to create Transcaspia, while I decided to destroy my army just because I´m lazy and didn´t want to take each army, combine the ones that I divided, create the replacements of the armies in red, and put them in the border

I will prepare my army to fight in Japan, because I wasn´t able to create a big army beacuase of the war with russia

Now with the history:

Those barbarians from the west of the mountains, tried to make our empire fall, but now we are not as weak as 40 years ago, we are now more than capable to stop their armies

We created a big defensive line north the himalayas while advancing as the Mongols 6 centuries ago through the taigas and steppes, even reaching their most importan cities, the so called Third Rome and The White Capital

Their armies were obliterated every month, every battle were a complete massacre, but the French were aiming to take our most loyal allies, the koreans, they decided to attack us even when we destroyed the most powerful army in all Europe

But since we didn´t want more young lives to perish against western pigs, so we called our european ally, and they march and captured the whole country, like this we were able to liberate even more nations out of their Imperialist hands

The Transcaspian people and the great nation of algeria, we disbanded our armies to let rest our soldiers and expand our army, we need to prepare an army to take the islands at the east

OUR NATION IS BECOMING GREAT AGAIN

ALL HAIL THE "Di'er Dao Changcheng"

u/AjoloteTamalero — 6 days ago

Is it impossible to form Germany as Austria in the base game without mods? I got the dlcs

As the title says, did a test to see how forming germany would look like as austria but the event for three hurrahs for germany wasnt firing. I tried releasing puppets but there wasn’t anything to be done. Do I actually need to download a mod for this?

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u/dadsushi — 3 days ago

I've been putting this off for far too long, but regretfully, I am left with no other choice.

I am going to have to click mobilize as late game China.

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u/MrTortilla — 2 days ago

¡The pink map (and a little more) has been achieved by Portugal!

Hey guys, i did a campaing playing Portugal, here i just wanted to get the territories of the pink map, and i did and got a little more than that. throughtout the campaing i was worried about having all the technologies for colonization, and i think that make me to left unattended other aspects like the industry and education, i don't have a magnificient industrial score but at least the factories are making profits having Laizze-faire. in the future i'll form Portugal-Brazil, but i really wish to take all of indonesia from the Netherlands.

u/Intelligent-Ad-3849 — 6 days ago

Is conquering Bavaria worth it as Austria? Also advice for weakening Prussia

I’m planning on forming Germany as Austria and I’m currently in my Second Austro-Prussian War with a liberate Lithuania cassus belli and I’m not sure what other war goal to add against Prussia. Is cut down to size or humiliate better? Also when can I get the admit hegemony war goal since it’s not appearing so far. Also I’m wondering if I should just leave Bavaria alone or annex it since I’m worried that it could rise to great power (it did when Prussia was weakened). Does annexing Bavaria lead to Nationalist revolts even though we have the same culture?

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u/dadsushi — 3 days ago