r/stealthgames

yeah, i like to watch the life of their bodies slowly fade. What are YOU gonna do about it?
▲ 503 r/stealthgames+1 crossposts

yeah, i like to watch the life of their bodies slowly fade. What are YOU gonna do about it?

u/DogsBarf — 13 hours ago

“Stealth games are too hard and boring. Just fight bro.”

Literally its not hard to wait behind a corner or in a bush to knock out or stab a guy in the back.

Not every game needs to be God of War or Doom to be a good game.

I hate how many people want to normalize this mentality.

It is why Stealth games are so rare these days.

u/NecessaryOwn7271 — 3 days ago

Can the light and shadow stealth of Thief and Splinter Cell thrive in a dynamic overhead perspective like that of MGS1-3, or is that camera style best left in the past?

Inspired by MGS2, I've implemented corner peek and first person aiming (with the player unable to move and only able to look 90 degrees left and right).

I love the cinematic camera angles of classic RE, but recognize that tank controls are a barrier of entry to newcomers, so I feel that MGS2's camera is a good middle-ground.

For me personally, I feel passionate about using this camera style because it lends a unique cinematic feel. The traditional third person camera empowers the player and I feel the overhead view does the opposite. Following Thief's AI behavior rather than the binary alarm states of MGS and SC coupled with the light meter should ideally avoid the frustration some have with classic MGS's camera and stealth.

My feeling is that this camera style would not only be a unique challenge and distinguish my idea, but also to counter the argument that it and its ilk are "outdated" solely because they don't conform to the homogenized style of today. If I execute things right and address legitimate issues people had, which is why I made this post, then people would instead appreciate the things that were always there, like the cinematic feel and tension.

I'd like to see a second opinion on this. What are the positives and negatives of my choice of camera? How would they impact the gameplay of Thief and Splinter Cell?

u/Cyborg800-V2 — 15 hours ago
▲ 63 r/stealthgames+1 crossposts

"Half Assassin, Half Pirate, 100% Gunslinger" - Ubisoft's Caption | Aaaaah shi ok I think I'm gonna have to play AC IV: ReSynced!

I've dreamed of having a stealth game where I could shoot guns like this. I've been enjoying Odyssey's bow & arrow for years but this looks like a cool change!

I've never played the original did any of you guys? And do you remember doing stuff like this?

u/ashrules901 — 4 days ago

Disguises Should be More Common

There're 2 kinds of disguise, invented identities and impersonated real people, the latter is rarer historically (though has changed recently), so we'll focus on the conditions of invent identities.

  1. Player character identity isn't compromised/wanted.
  2. When being visible doesn’t compromise broader strategic goals, it’s fine. But if the player can’t be seen at all, then using a disguise isn’t an option.
  3. When player character appearance is common in that environment. Skin colors are shown through eye holes and fully covered wear is rare historically and inherently suspicious.
  4. When player character has a firm grasp of the cultural of that environment, this includes social behavior and dress code.
  5. When player character speak the same language.

There might be more, but these are the basics I can think of. If your player character meets these conditions, they should be able to disguise themselves. If it's not parted the dev's goal, then dev needs to change the game setting so using a disguise isn’t an option.

Game that I can think of that would be easier with a disguise:

  1. Lizard State
  2. MGS1
  3. Assassin’s Creed Shadows Naoe
  4. Mark of the Ninja

Most game with stealth element limit disguises to certain mission when it shouldn't be the case.

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u/JustSand — 2 days ago

Are the Styx games any good?

As a hardcore stealth fan, this is the one series that never really appealed to me due to the art style and main character. But now that the series has aged, I'm a bit more open to checking them out. They just always seem under the radar and never a series that people praise as being quality.

Is this an underrated series worth checking out, and if so, do you suggest playing them all or starting with the most recent one?

Thanks!

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u/SushiKatana82 — 5 days ago
▲ 28 r/stealthgames+1 crossposts

The first playtest for Lizard State is here!

Hey everyone!

If you remember, I announced Lizard State a month ago, a love letter to the early trilogy of Splinter Cell games.
I'm happy to announce that the first playtest is now live from May8th to May 17th to anyone who applies to it on the Steam page!

Getting feedback from the SC community would be super valuable, as I know you are the ones who understand what makes stealth good.

So if you're interested, head to the Steam page now :)
https://store.steampowered.com/app/4435590/Lizard_State/

Thanks!
PS: Again to the mods, feel free to delete this post if you feel that I am spamming!

https://preview.redd.it/hv7lkw6k3xzg1.png?width=2671&format=png&auto=webp&s=10ae6d68836dbababed2482b126ae388eff831b0

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u/LizardState_game — 6 days ago
▲ 44 r/stealthgames+1 crossposts

So what happened to light gems in gaming?

Hi there! I only really got into Thief relatively recently and the series has blown me away. I don't need to tell you folks!

One of the features that really set Thief apart was the light gem. It's an incredible feature that makes darkness so much more palpable.

And I miss it! Sure, I have seen a similar device in the Splinter Cell series. But in Dishonored, for example, you really need to either use powers to show the conical vision of enemies.

The light gem is a superior stealth tool, I say, and it all started with Thief. Do you agree - and which games still retain it?

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u/Baldurian_Rhapsody — 6 days ago

Stealth game recommendations

Mgs splinter cell hitman dishonoured ac sniper elite please don’t comment them I’ve seen them too many times 😭they’re obvious recommendations people who don’t play stealth games know about them,

I’m looking for games like splinter cell and mgsv, military stealth games 3d (not a fan of 2d stealth)

Stealth games as a whole are really unpopular any recommendations that aren’t the obvious are good

If anyone’s played a type of game like that please let me know so I can try it out :)

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u/Mountain-Exchange-41 — 5 days ago
▲ 11 r/stealthgames+1 crossposts

Dear IO Interactive Team,

As a long-time fan of the Hitman franchise, I am writing to share some ideas that I believe could take the series to the next level. Before I begin, I want to state clearly: I am sharing these suggestions purely as a dedicated fan, with no expectation of compensation or copyright claims. I have absolutely no issue with IO Interactive using these ideas in any way, and I grant full permission to implement or modify them as you see fit.

While Hitman is the gold standard for single-player stealth, adding a competitive online component would allow it to dominate the modern gaming market. Here is my concept for an “Online Career Mode”:

• Custom Agent Creation: Players should be able to create their own operative, customizing their face, signature suit, and even their unique barcode (ID). This adds a sense of personal progression.

• Tactical Race (5-10 Players): A mode where multiple agents are sent to eliminate the same target. The challenge isn’t just killing the target, but being the first to do it while remaining completely undetected by both NPCs and other players.

• “The Imposter” (Social Stealth PvP): Multiple players blend into a map full of NPCs. You must identify and eliminate rival agents without exposing yourself. If you act like a “player” (running or climbing unnecessarily), you become a target.

• Tactical Focus: The gameplay should reward patience and blending in, rather than fast-paced action. This would make the online experience feel like a true “Hitman” simulation.

I believe this direction would make Hitman a trending title for years to come. I would be honored if you found these ideas useful, and I would be more than happy to discuss them further if you wish to contact me for more details.

Thank you for your incredible work and for creating such a legendary series.

Best regards,

[levani lomsadze]

u/levanilomsadze — 6 days ago

Looking for game that give you incentive not to kill. Metro series/dishonored/metal gear solid

I love Stealth games and I really enjoy the challenge of having to sneak, don't get me wrong tho I love using my suppressed revolver and throwing knifes in Metro but lately I've ran through dishonored again and mgs3 remake and I've been looking for other games that reward you with no kills.

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u/com4nd3r_bly — 3 days ago

I've often heard people call it their favorite game in the stealth strategy genre, but, in my opinion, it's the worst out of the Mimimi trilogy. Don't get me wrong, it's an important game that served as a more modern template for newer games, but I don't see the appeal of it that would convince me it's that good.

Desperados III is an excellent all-rounder with great level design, lore, a lot of care put into it and fun gameplay. Shadow Gambit's levels are pretty repetitive but that game makes up for it with what I'd consider the best character roster in the genre. And the Shadow Tactics games are... just there. Missing some quality of life stuff that can be found in newer releases.

The characters' inability to pathfind onto another level when the only way is climbing drives me nuts. The planning mode closing after each assigned action, as well as the lack of time stop, may not have been a big deal when the game came out, but their absence is apparent today. Playing it feels more like exploring the past rather than playing an engaging game.

I don't mean to be rude, but I don't understand why Shadow Tactics would be praised so much when there are more refined entries in the genre.

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u/DoknS — 10 days ago