r/starbound

Image 1 — A small preview for a mod based off Cave Story I'm working on
Image 2 — A small preview for a mod based off Cave Story I'm working on
Image 3 — A small preview for a mod based off Cave Story I'm working on
Image 4 — A small preview for a mod based off Cave Story I'm working on
Image 5 — A small preview for a mod based off Cave Story I'm working on
Image 6 — A small preview for a mod based off Cave Story I'm working on
Image 7 — A small preview for a mod based off Cave Story I'm working on
Image 8 — A small preview for a mod based off Cave Story I'm working on
🔥 Hot ▲ 90 r/starbound

A small preview for a mod based off Cave Story I'm working on

I've been working on this mod on my free time for a little while now

a few things to note:

- The blade from the first image is from The Starforge mod, and the planet is from Voided

- Stats on the weapons are subject to change

- Balrog is just a decoration at the moment

- Clothing and back weapon from the character in the 2nd image belong to the NostOS mod

keep an eye out for the steam workshop release!!

u/Degostorm — 12 hours ago

A small question here

A friend of mine is working on a mod to expand Starbound's cuisine, the problem is that some recipes requires items from mods (FU), generating a dependence, is it illegal? I don't want him to be involved in a problem for that, because I am going to help him in the design of some recipes, but mostly because he is my friend, so, can anyone answer me?

reddit.com
u/Character-Lock8937 — 3 hours ago

No Return Filed[RP]

I stood alone with Commander Valen Stryke when I gave my report. No witnesses, no noise—just the quiet hum of the console and the weight of what I brought back. I told him everything: the bunker already breached, Legion moving faster than anyone expected, the data mostly gone. Mostly. What I placed between us wasn’t complete, but it was enough to matter—a fragment, a physical trace that shouldn’t have survived a proper extraction. The facility had still been running when it should’ve been dead. Power where there should’ve been none. That was the part that stayed with him. That, and the fact that something had been left behind.

He didn’t get the chance to question it further.

The door opened without warning—not forced, not announced. Authorized.

Two figures stepped in like they already belonged there. The first moved with controlled certainty, scanning everything in a glance—Centurion Kade Rhyven. Behind him, an engineer in a sealed visor, silent but already interfacing with the room’s systems as if verifying something unseen. They didn’t ask. They didn’t explain.

Outside, a transport was already waiting.

Stryke didn’t stop them. That was the only answer I needed.

The ascent was quiet. No unnecessary talk, no introductions. Rhyven remained standing, steady even as we broke atmosphere. The engineer stayed connected to the ship’s systems, running checks I couldn’t see. It felt less like a transfer and more like I had already been moved before I even stepped on board.

Orbit came quickly.

And waiting there—motionless, deliberate—was the Knightfall vessel.

Docking was immediate. No delay, no inspection beyond confirmation. Inside, everything felt measured. Not militarized in the usual sense—there was no noise, no excess—but every movement had intent behind it.

They led me straight to the command chamber.

Captain Elias Varn didn’t rise when I entered. He didn’t need to. His presence was enough.

“So,” he said after a single pass through my file, “you’re the one who walked out of a sealed moonsite with something multiple teams failed to secure.”

“I didn’t take anything they didn’t already have,” I answered.

He paused—not doubting, just assessing.

“That’s usually what people say before we find out they’re wrong,” he replied. Then, quieter, “But you’re still here. That makes you relevant.”

That was the end of it. No long interrogation. No pressure. Just a quiet understanding that whatever I had been involved in was already being processed at a level beyond me.

The days that followed didn’t feel like time off. Every system, every movement, every silence felt like part of an ongoing evaluation. Not of what I did—but of what I had been exposed to.

Then came the descent.

Erebus Prime didn’t look like a base.

It looked like something built to hold things in place.

Commander Seraph Dain Valcor was already waiting when I arrived. He didn’t greet me. Didn’t welcome me. He just watched, like he was confirming something he already knew.

“You’ve been brought here because what you recovered exceeds Shellguard’s handling threshold,” he said.

“Threshold?” I asked.

“You are not a transfer of authority issue,” he replied. “You are a containment classification issue.”

That was when he showed it.

Shellguard authorization. Transfer logs. My status—rewritten, not erased.

Cross-domain containment transfer.

“So I’m not released,” I said.

“No,” Valcor answered. “You’ve been reassigned.”

He let that settle before continuing.

“Knightfall does not outrank Shellguard. We are not above them. We operate in parallel jurisdictions.”

I didn’t respond.

“What you are involved in—Project 42, Legion activity, and the bunker system—creates cross-domain risk overlap,” he said. “Shellguard cannot safely retain you. Not because they failed. Because keeping you increases exposure.”

The projection shifted again—formalized, final.

“They handed you over under containment protocol.”

Not promotion. Not punishment.

Containment.

He didn’t leave it there.

Instead, he turned and began walking. I followed.

“Erebus Prime is structured in layers,” he said as we passed through the main entrance corridor. “Nothing inside moves without clearance.”

We moved upward first.

“The upper level houses the shield generator. If the perimeter fails, this maintains structural isolation.”

Then we descended.

The first basement level felt different—more human.

“Left wing,” he said, “bar. Controlled downtime.”

There were people there, off-duty, but still alert in the way that never really goes away.

“Right wing—Sickbay.”

Inside, Dr. Ardent Kess was already at work. Focused. Precise. She didn’t stop when we entered, only acknowledged us briefly before returning to her diagnostics.

“No emergencies,” Valcor said. “Which means it’s working.”

We went deeper.

The next level shifted again—less human, more operational.

“Left side—storage,” he said.

The space opened into a secured facility stocked with everything needed to keep the outpost running—weapons, materials, fuel, even stabilized fluids. Enough to sustain isolation.

“Right side—briefing room.”

Holographic systems activated as we passed. Maps. Data. Layers of information waiting to be used.

Then further still.

The air changed. Heavier. Quieter.

We stopped in front of a reinforced door. A keypad sat beside it—simple, unmarked.

“Server core,” he said.

He didn’t touch it.

“Only I have access.”

That told me everything.

We stood there for a moment.

“This is not a base,” Valcor said.

“This is where things go when they can’t remain anywhere else.”

I looked at the door. Then back the way we came.

Shellguard hadn’t lost me.

They had moved me.

Not up. Not down.

Just somewhere I couldn’t leave.

(Sorry guys, i like to post here but i am pursuing my academic study i hope whoever reads this and make it down here understand that i am a human too, thank you for understanding!)

u/Eye_Yam_Stew_Pied — 6 hours ago

planet terraformed then turned into a city

I terraformed a barren world into a forest planet with a North and South Pole then covered the whole thing in a city

feature builds - arcade, museum, hospital, prison, zoo, harbor, science lab, factory

only mod used was to NPC controller- i wanted to make the outfits better

drive.google.com
u/Oeroreoero — 11 hours ago

How To Progress Modding

Hello again, everyone! I am proud to say that, after just under 24 hours, I have completed my first true Vanilla (+ minor fix, non-content mods) playthrough of Starbound! I know there’s still some post-ending content, otherwise plenty of things to do like finish upgrading my mech or building out interplanetary home bases, but in terms of the main story mode and progression, I have finished it!

Now, not too long ago, I asked around about the general replayability and/or longevity of Starbound playthroughs, referencing all-time favorites Terraria and No Man’s Sky. The general consensus was that, outside of the sheer “build anything” sandbox side of things… vanilla Starbound is really more of a one-time experience thing with its linearity. That’s not to say you can’t replay the main progression, nor that there isn’t content to continue your initial run, just the general consensus.

The OTHER part of that conclusion, this being the one that peaked my interest as a Terraria native, is just how many amazing mods there are for this community. I would argue it is just as dedicated, if not more so, than Terraria. As such, I want to start progressing through some of these, and that’s where you come in: I want to slowly elevate the experience, starting off with something like BetaBound to get the “Vanilla as it should’ve always been” aspect, as well as any other fixes or considerations, before slowly ramping up to larger overhauls and additions. What mods would you recommend I try and progress through from here?

P.S.: This was my “Vanilla+” modlist. https://steamcommunity.com/sharedfiles/filedetails/?id=3716233075

u/trey-a-12 — 1 day ago
🔥 Hot ▲ 122 r/starbound

Little question, what's your favorite biome?

For me, I love the Aether planets from FU, but I also liked this giant flowers biome that I casually found on a fungus

what about you?

u/Character-Lock8937 — 2 days ago
🔥 Hot ▲ 76 r/starbound+1 crossposts

hahahahaha, I defeated Harvester

Yesterday I was finding last boss of Arcane Mod, I found out Harvester is located on Red Terminus, so I went to Red Terminus for tracking down Harvester. Took while but I found Harvester's Area where Harvester is, thankfully, I created my own checkpoint. So if I die.. I don't have to Across way to Harvester's generated structure. I did bring my Ally with me to bring harvester down then claim Place.

u/Strong-Midnight-3754 — 2 days ago
🔥 Hot ▲ 152 r/starbound

Is this a weird couple? (Storywritting)

After the Atropus incident, Kyon found a Tabula Rasa planet, and thought about inviting there his girlfriend Esther, a novakid, for a small date (a dinner, kinda).

I think is kinda weird seeing a human and a novakid together, but they make a cute couple I think, leave your opinions

(too lazy to draw this time)

u/Character-Lock8937 — 3 days ago

New player looking for certain mod recommendations

Hey all.

I’m looking for some mods that help with a UI & hotbar & crafting menu revision, directional melee combat so I can hit people above or below me, a way to see item buffs and debuffs, and anything else you’d all recommend.

reddit.com
u/ethanw04 — 2 days ago

My Understanding of Starbound's Complaints

Let me preface this by saying that I like this game. I've played right at about 50 hours as of this post (with two earlier playthroughs where I unfortunately had to restart due to data loss on my part), and I'm about 3/4ths the way through the story mode. I have endgame gear, have been exploring and building, have expanded my ship, all of that. I really do like this, and have tried to give it the right mindset.

I'll also clarify: Terraria IS ultimately my number 1 favorite game of all time. I recognize that this is not Terraria, even if its roots and some elements are similar. Additionally, No Man's Sky is definitely up there, as I've been playing a great deal on my Steam Deck. Both great games, and having finally learned keyboard and mouse for Terraria 1.4.5 not long ago, I decided to give Starbound a proper shot. Now, 30+ hours later... some thoughts.

I'm still enjoying this game, don't get me wrong, but two contrary things have started to occur to me and I'm curious about the thoughts of people who've sunk comparable hours into this as I have Terraria:

  • If you expect this to be Terraria, it lacks that same replayability. It'd be better to sink those hours into one or two saves, as they'll mostly be the same.
  • If you expect this to be No Man's Sky, it lacks that longevity. It'd be better to split up your playthoughs and do things differently.

Thing is, those two statements almost sound like they are in direct opposition, and they kind of lead to one conclusion: Starbound, in its base vanilla game, is truly more of a "one run story mode experience". That's not a bad thing, many of my favorite games are linear in that regard, and that's not to say games like Terraria AREN'T linear in some aspect.

The only issue is, as I've been "unlearning" the Terraria comparison way of thinking, I'm nearing the end of the game and wondering "what will I do after endgame?" Because I've explored most planet types and biomes, been going through achievements, expanded my ship and crew, and done a lot of what I've wanted to do. Obviously, there's a plethora of wonderful mods out there to add to the game (I've just been using Vanilla "Fix" mods that don't add content in my playthrough), but to those of you who've played the base game for hours or in multiple playthroughs, what would you say on this take? Is Starbound truly more of a "one lengthy playthrough" experience, where outside of general building, that's it?

This is getting to be way too long of a post, so last thing: If my conclusion is correct, that'd give a proper explanation as to why so many Terraria players (temporarily including myself) came into this disappointed. It FEELS enough like Terraria if you sideline the main story and just treat it as "Terraria with quests, and biomes are entire planets". That's fun, but the progression stops at basically what would be the end of Terraria's "pre-Hardmode". From there, it's really more No Man's Sky, where you just build and explore for the sake of it... but its shortcoming would be that there's not as much left in terms of sheer exploration?

Just a curiosity, that's all. I still enjoy all three games, and hope you do too! And this is ONLY applying to the BASE game, as I know there are plenty of wonderful mods that add to or change it!

reddit.com
u/trey-a-12 — 3 days ago

A bit of a writing project

A Protector's Path is a, I guess proof-of-concept of a Starbound rewrite I've been wanting to do for a while now. I do apologize if Ao3 isn't exactly the visually best for formatting this kind of thing but this is something I've been wanting to do for almost five or six years now. Currently, this is just a rewrite/wip of an idea I had for the intro mission for Starbound. Any comments/criticisms would be better left in the comments of the Ao3 page so I can read them better.

reddit.com
u/ProjectV-01D — 1 day ago

Why don't captured monsters behave the same way as free ones?

Trying to make a custom pet via commands and I just can't get it to work. Everything works fine until I capture it, and after that some parts of the behavior just stop executing properly - "concurrentActions" stop being ran, and "wanderActions" don't seem to have any cooldown at all.\

I didn't find any mentions of this problem online, but I have ran into it twice already so if anyone knows why this might happen - please help. I can send a link to my code if that'll help.

reddit.com
u/Excellent-Bus-Is-Me — 23 hours ago
🔥 Hot ▲ 89 r/starbound

Openstarbound question, how to make 2 openstarbound file with one not connected to steam workshop? (Pic semi-related)

I was playing in a modded server, i got urge to play singleplayer modded starbound but it's going to be quite a hassle if i have to make a steam collection to prep other time.

Here's what I wanted:

Openstarbound with mods for the modded server. unconnected from steam workshop (pic1)
and
Openstarbound that connects to steam workshop, not excaltly the old one i have done. (pic2)

If possible I would like to be able to play both at same time in case i decide to make two pic1 type openstarbound (it's bonus question so if this went unsolved, it's fine)

u/NonoodWhatever — 4 days ago

Anyone Know why the Starbounder Page Hylotl Keeps Redirecting back to the home page?

Dude, I just want to do a quick check up on their lore for my friends interested in the game.

u/Creeperlord31 — 3 days ago

Nirn is behind me now, though you never truly leave a world all at once. Before Thessalonia, I made one last stop on a quiet moon to prep and refuel. Watching the Mundus system fade, I reviewed the past week. In the silence of orbit, some things finally made sense—others felt more distant than ever.

The vlog here: https://www.youtube.com/watch?v=E9NfFG66NXk

Feedback always welcome!

u/Venomakis — 3 days ago