r/sniperelite

Anyone else getting nothing but Fort Rouge (like 80-90%) when invading as axis sniper?

For the past week, the majority of my invasions are on Fort Rouge.

The occupants of the map have ranged from accomplished counter snipers to hapless noobs, it's just weird...

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u/awa54 — 3 hours ago

Sniper Elite 4 Multiplayer , I'm fed up.

I passed SE3/4/5.I recently achieved platinum in the fifth game and really enjoyed earning online trophies there. It was fun.But online trophies for Sniper Elite 4 are at least P.S....

In general, I'm looking for people in Western/Eastern Europe to perform these four ill-fated achievements. Thanks in advance. I'm grateful for any response.

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u/Serious-Wrap-1401 — 16 hours ago

New player. Fun game so far... but why can people constantly ping my location in Axis Invasions?

I've tried 4 invasions so far and the common theme is every couple minutes I'm notified that my location has been revealed. Wheres the challenge here if the people I'm invading constantly know where I'm at?

How am I supposed to do anything?

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u/Void9001 — 2 days ago

Resistance on sale $19.99 worth it? How about the Add-ons?

Wondering if it's worth it and which add ons.

I've played 5 initially (had fun) co op

- was fun

- quite polished

Then played se4

- some parts of 5 were better but some parts of 4 I really liked

- enjoyed more of the open maps (which I understand resistance is more like 5)

Will I still enjoy it? What to get and is it good value now?

Thanks

u/Canadalivin17 — 2 days ago

The joy of killing camping trappers

There are few more joyous outcomes than killing a camper with his own traps.

This halfwit camped in the castle and used the phone every 30 seconds for twenty minutes, giving me plenty of time to sneak around and defuse countless traps across the perimeter entrances, in bottle necks, hidden on paths, tucked in behind walls. Death traps everywhere. As he spent his evening spamming the phone while waiting for me to blow up, I got busy creating my own death traps with his explosives, in five tactically smart locations, hoping he'd eventually get bored of camping in the castle and come for a look.

He did.

It was the last thing he ever did.

krol1jakub - I hope you learned your lesson.

BOOOOOM!

u/Why-Lee-Kai-O-Tee — 2 days ago

For SE4, with the authentic weapon attachment setting where even silenced shots make noise, what is the range for both rifles and pistols?

Question is in the title.

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u/Mikecirca81 — 2 days ago

M1A vs the DL carbine for stealth SE5?

Pretty much the title, while the M1A has higher rate of fire, the DL has the quietest configuration possible. What's your preferred rifle for stealth ?

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u/t7Saitama — 2 days ago

If you do not try to complete a campaign mission, and instead use Axis Invader mode as a way of having a 1v1 (or sometimes, 2v1) sniper battle, please could I ask why?

You have more ammunition, better ammunition, plenty of explosive traps to prepare, and typically you are not playing on Authentic difficulty, so I presume that you are using "focus" to see through walls and know where I am, even if I am not nearby. Most of the time, there are no NPCs alive to give whatever little help that would offer.

What about it is enjoyable to you?

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u/EcstaticHousing7922 — 3 days ago
▲ 8 r/sniperelite+1 crossposts

Weird Circle appearing in full screan games

Hello everyone

As the title suggests, I need help getting rid of this weird circle thing that appears in my games. The SS is from Sniper Elite 5 but the circle has also appeared in Payday 2 and other games I play. I think it has something to do with spatial audio, where segments light up to display where sound is coming from. Further than that however, I have no idea. Any help is appreciated <3

u/Remote_Emotion_2415 — 3 days ago

[Fan Concept] Introducing Sniper Elite: Challenge Mode! (Equivalent of Halo Skulls / SLASO)

To create a hardcore Sniper Elite experience, Rebellion could implement a point-scoring system rewarding players for headshots, distance, accuracy, stealth, and such, to see who can get the best scores in a level. They already have the framework with the breakdowns that occur after you kill an enemy ("Infantry Kill", "Unassisted", Ghost Kill", "Headshot", etc and the Survival point-scoring system), so this takes it a bit farther and implements it into the campaign.

Sniper Elite 4 is one of the greatest games of all time and the difficulty of Authentic+ was such a rewarding experience. Sniper Elite 5 and Resistance were just not difficult at all, even on the maximum difficulty, so that inspired me to think of ways it could have been more difficult.

With this system, players can toggle optional challenges, similar to Skulls from Halo, that modify the gameplay experience by making it considerably harder, more restrictive, and punishing - but are awarded with score multipliers that allow them to score higher than other players who do not turn on these challenges, or just to up the difficulty for pure fun and challenge.

The idea is to create an optional, hardcore experience that allows experienced snipers to challenge themselves. Below, I present 37 optional challenges that can each be activated for an additional 2% score each, up to a maximum of 74% additional score, but if all challenges are activated the player receives a 100% score bonus (double score).

Sniping Modifiers:

  • Perfectionism: One-shot kills can only be achieved from Organ Shots or Headshots.
  • Arrow to the Knee: Non-Organ Shots that would kill a target Incapacitate them instead.
  • Mathematician: No Bullet Drop indicator. Binoculars no longer tag enemies or show ranges.
  • Feel the Breeze: Wind is significantly stronger. Wind strength randomly fluctuates.
  • Syncopation: Soundmask windows are reduced.

Player Modifiers:

  • Iron Sniper: Level progress cannot be saved. Dying resets level progress.
  • Going Loud: Suppressors are restricted on loadouts.
  • Slim Pickings: Ammo pickups are significantly reduced. Enemies rarely drop equipment.
  • Lean Loadout: You can only carry 1 Equipment per type at a time.
  • One Job: Equipment no longer has secondary or tertiary modes.
  • Special Use: Only 1 Special Ammo can be held at any time (in total, not one per weapon), and it only provides one clip.
  • Make it Quick: You no longer become Incapacitated upon receiving lethal damage.
  • Open Wounds: Bleeding reduces your maximum health segments by 1.
  • Itchy, but Stealthy: Tall Grass only hides you while prone.

Enemy Modifiers:

  • Brawlers: Enemies in combat cannot be taken down from the front unless you have a Bayonet. Enemies will parry instead.
  • Ping!: Helmets cannot be pierced, and will always deflect one bullet before being knocked off a soldier's head. Helmets can only be pierced with Armor Piercing ammunition.
  • Eagle Eyes: Significantly upgrades the visual detection of all enemies, except Snipers and Vehicles.
  • Paranoia: Enemies have improved hearing.
  • Endless Pursuit: Enemies never leave the "Enemy Searching" state.
  • Bountiful Harvest: Enemies are more likely to throw grenades.
  • Team Spirit: Upon entering combat, more enemies become alerted to your presence.
  • War Veterans: Enemies can see your traps at close range. Enemies triangulate your position in two shots, instead of three.
  • High Command: Upgrades 10% of all basic units to Officers.
  • Spy Academy: Upgrades 10% of all basic units to Gestappo.
  • Suppressive Fire: Upgrades 10% of all basic units to Support Jagers.
  • Tank Hunters: Upgrades 10% of all basic units to Faust Troopers.
  • Jager Party: Upgrades 10% of all basic units to Jagers.
  • Angels of Death: Upgrades all Snipers to Elite Snipers.

Level Modifiers:

  • Tempo, Tempo: An objective must be completed every 30 minutes until all objectives are complete.
  • Welcome Party: Completing an objective spawns an enemy Transport Truck.
  • Diligent Soldier: All objectives must be completed to exit the level.
  • Chronicler: All collectibles must be picked up and Stone Eagles destroyed to exit the level.
  • Stone Pinatas: Equipment and ammo can only be looted from enemies. Shooting a Stone Eagle spawns equipment and ammo beneath it.
  • Broadcast: Alarms are louder and trigger all other alarms in the level.
  • Hitman: The Kill List Target must be killed in the prescribed method, else the mission fails.
  • Burnout: Sabotaged Soundmasks last for only 30 seconds.
  • German Engineering: Mines are placed throughout the level.

That's what I came up with. Would love to hear your thoughts! What other challenges would you want to see added if Rebellion ever implemented something like this?

P.S. u/Rebellion_Games and /u/Rebellion_Dev: PLEASE make the next Sniper Elite game as hard and fun as Sniper Elite 4 😉

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u/XrayHAFB — 4 days ago

Sniper Elite 3 Campaign

Hey, just wanted to reach out and ask if anyone would want to play the sniper three campaign co-op. I’m on PS4. It just seems to be difficult to find a lobby online. If you’re interested, just drop your PSN name or DM me and we can talk and figure it out. Thanks 🙏

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u/Technical_Effect_512 — 4 days ago

Has anyone played Conqueror mission SE5 and completed the kill snipers challenge in stealth (authentic)

So I decided to complete the kill snipers objective using stealth or minimum kills ie killing all 3 by knife in authentic. Although I was a able to do it, I had to kill few jaegars on the way. I might have to explore different routes and order in order to be completely invisible. Although one sniper is located in the same location as the kill challenge and no matter what you do, those buggurs spot you somehow.

The SE5 DLC missions feels difficult to complete on full ghost mode considering how the objectives are so spread out. Conqueror and Kraken Awakens especially. I start ghost but do end up killing few on the way. It seems to be unavoidable for me.

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u/t7Saitama — 3 days ago