Hi.
How do I crop an SFML Texture?
That is, I want to draw only a certain part of it.
And I want to resize it as well.
I want to draw a certain part of a resized texture.
Other graphics libraries usually provide a means to do this in the form of a specialized draw function.
But, when I look at the RenderTarget class, there are no such functions. There are only extra arguments for RenderStates and some OpenGL-related stuff.
Is there even a way to implement that in SFML?
Thanks.