r/prey
Prey still holds up today, especially with mods!
I'd heard that Prey got a bit of a modding scene last year but didn't have time to look into it. I'm glad I finally made the time for it!
Stock Prey is definitely way too easy, assuming you explore and squirrel away all of the loot like you're supposed to. Nightmare makes enemies hit harder and take a bit more damage, but that's kind of it. They did add the trauma system in a patch, later on, but all that really did was just add a handful of new things that you mostly just run back to a storage or printer to magically fix.
Talos I House Rules, along with a suite of granular mods by the same person, really fixes a lot of the issues I had with the original game. I do think their version of etheric phantoms are kind of cracked, so I nerfed them a bit (turned off the feature that lets them have more than 1 clone out at a time and reduced clone damage to half instead of full) but that's pretty much the only change I felt I needed to make.
Nightmare is fuckin hard, but in a way that makes me really interact with the game in a way I never did in my previous 80 hours. Especially early on, you simply can't handle the more advanced aliens in a straight fight. You either need to sneak around them or setup traps and abuse line of sight to sneak in damage before they can turn around and flatten you.
Like, sure, in the vanilla game I can monkey around the lobby with the gloo gun and use darts and thrown objects to distract enemies. In this playthrough, though? I had to. No way I could get down to Psychotronics with an etheric phantom on my ass the whole way (especially since there were more downstairs!), so I had to lure it and the regular phantom lurking around off to one side of the lobby before sneaking into psychotronics and locking the door so they couldn't follow.
In vanilla, I'd have just stunned them then shot them in the face with the shotgun until they stopped being a problem. On nightmare I might have munched one of my 2 dozen medpacks to heal up afterwards.
There are some things a mod can't really fix, like Leverage just being generally a worthless skill tree, or hacking just being really shit (although I think there's an instant hacking mod around somewhere...) But for everything else... man, Talos I House Rules and Spender's other mods really just fit the bill. Bombum also makes a bunch of really great mods, too, especially aimed at making choices matter a bit more and nixing metagaming.
Prey is one of the most amazing games I’ve ever played
I gotta say this game has been amazing. I had spoiled myself with watching playthroughs of it in the past, but nothing could have prepared me for it. I just finished getting the platinum and am now working on the dlc, but have decided to make this gif because I couldn’t get the idea out of my head, please feel free to use it
How long is mooncrash?
i played it for 10minutes before i had to get off but from googling and the 10minutes i got that its a simulation that you play 5 times over as different character presets? then after completing the first you unlock the second one, and after the second you unlock the third and so on.
firstly correct me if i got anything wrong. secondly how long is the whole game going to take and how long would you estimate that one run would take.
Opened a tub of electrolyte powder and this fractal-looking pattern had formed on the lid
Playing on steamdeck for the first time, anyone know how to make the gamepad work?
None of my buttons are registering, I’ve tried disabling steam input as that’s usually the fix but that didn’t work either. Any help please?
You can play Dishonored's Wrenhaven River theme on the piano in the Neuromod Division
Ladies And Gentlemen, Introducing The Chocolate Starfish!!
Can't believe there aren't any restrooms in Arboretum
Even the Magnetosphere Control Room has a toilet—after all, it’s extremely difficult to relieve yourself while working in Gravity Utility Tunnel~
Is there a mod that unlocks mooncrash content in the base game
Items, skins, silencers, enemies etc etc