r/playtoearngames

Web3 Games Keep Shutting Down and the Money to Save Them Isn’t Coming
▲ 5 r/playtoearngames+1 crossposts

Web3 Games Keep Shutting Down and the Money to Save Them Isn’t Coming

Hello Guys, I recently wrote an article about the current state of Blockchain Gaming.

Here is a preview.

At least nine web3 games have paused operations or pivoted to web2 this year, following 18 studio and game closures in the first five months of 2025. Wildcard, once one of the sector’s highest-profile titles, shut down multiplayer on April 27 after burning through $55 million.

Venture capital funding in gaming has been dry for years, according to Sandbox CEO Robby Yung, and crypto funds largely stopped writing checks in mid- to late 2023.

A 200% year-over-year rise in web3 gaming token launches hasn’t translated to sustainability, with the average project lifespan sitting at roughly four months.

You can read the article at: https://cryptogames.gg/web3-games-keep-shutting-down-and-the-money-to-save-them-isnt-coming/

u/Ordinary_Ad_9908 — 8 days ago

We built a space MMO where the in-game currency is real money — no faucets, no token printing. Here's what we learned about player-driven economies.

Most "crypto games" I've played have the same problem: the economy is a faucet. The game prints tokens, players farm them, sell them, and the price collapses. Classic P2E death spiral.

We took the opposite approach with Law of the Abyss, a browser-based space MMO. There is no faucet. The currency players use in-game (Abyssal Credits) is just real money on a 1:1 basis. If you want credits, you either earn them from another player, or you deposit. Nothing is minted.

A few things this changes:

  • Every transaction is zero-sum. A market trade, a salary, a bank loan — every credit on one side came from another player. There's no "the system pays you."
  • Taxes are revenue. A small % of every market transaction goes to a Central Bank pool. That's literally how the project sustains itself — no token sale, no VC round structured around dumping.
  • NPCs don't exist as money sinks. Companies are player-run. Banks are player-run. Press, factories — all owned by players. If you want a service, someone built it.
  • The economy can break in ways traditional MMOs can't. A whale hoarding a resource is a real problem. A bank run is a real problem. We've already had to design around things EVE never had to think about because EVE can just print more ISK.

Honest tradeoffs we hit:

  • New players need on-ramps that don't feel like a paywall. Still iterating.
  • Inflation is replaced by the opposite problem: dormant capital. Players hoarding kills market liquidity. Dividends and consumable mechanics help but it's not solved.
  • Skepticism is high (rightfully). "Real money in a game" sounds like a scam by default. Trust gets earned slowly.

Pre-registration is free and gets you some early-access perks. Not asking anyone to buy anything — more interested in whether the design holds up to people who've thought about this stuff longer than I have.

Happy to answer questions about specific mechanics if anyone's curious.

u/CryptoLifeStyleNFT — 6 days ago
▲ 8 r/playtoearngames+7 crossposts

I build premium scrolling websites for businesses that want a stronger online presence

Hey everyone,

I run ChatMinds, where we design and develop premium websites with smooth scrolling motion, cinematic visuals, and interactive sections.

The goal is to make a business website feel more modern, high-end, and memorable, not just another basic page online.

These types of websites work well for service businesses, real estate, construction, creative brands, restaurants, beauty businesses, startups, and personal brands that want to look more professional and convert more visitors.

I recently created a short video showing the type of scrolling website experience we build.

If your business needs a modern website with strong visuals, smooth animations, and a more premium feel, feel free to message me.

u/Designergf — 3 hours ago