

"Wet Sand" patterns
Perlin noise (via p5.js)-based pattern generator. Code and demo


Perlin noise (via p5.js)-based pattern generator. Code and demo
I like using p5js for many creative coding projects but one of my favourite things is using it for line drawing. I used to love LOGO as a kid (showing my age now!) and enjoyed playing with turtle in Python, but p5js feels...just right.
Anway, here's a piece based on Marvin the Robot from Hitchhikers Guide to the Galaxy. At one point he finds himself stranded for 30 million years before becoming a car park attendant for the Restaurant at the End of the Universe.
Here's the code: https://openprocessing.org/sketch/2920190
Wanted to share a collection of 50 small games built mostly on top of p5.js (the codeguppy platform is based on p5.js with some modifications):
Some games are hand-written, while others are created with the help of AI.
Be sure to check out the source code and fork the projects for your own use.
Would love to hear your thoughts or feedback!
Would love to hear your thoughts or feedback!
Just a short clip of my generative art weekend. Hope it inspires someone to open the editor today.
I developed a tool called momentum.js that allows you to create motion graphics in After Effects using a p5.js-like coding approach. It also lets you control variables with interactive controls and animate them using keyframes.
More details:
https://github.com/barium3/momentumjs
https://www.creativeapplications.net/member/momentum-js-integrating-generative-art-and-timeline-based-animation/
Demo and code. Page refresh to get new generation
Day 3 of 100 Days of Narratives
I’m building a new creative coding piece every day as part of this journey, pushing myself to improve, experiment, and create consistently.
Here’s the project: https://narratives.dinithperera.com
Would love your feedback on anything: the idea, visuals, interaction, or overall experience.
If this sounds interesting, feel free to follow along the journey.
Inspired by art of Stefan Knapp, particularly his large-scale enamel mosaics and modular compositions, I’ve designed* this procedural mosaic generator.
The system constructs a non-uniform grid by partitioning space into square modules of varying sizes. Larger tiles expand or yield to smaller ones, establishing a controlled relationship between hierarchy and distribution.
Each tile acts as a container for a parametric gradient component. The gradients are defined through multiple radial zones and a constrained color palette, referencing the material qualities and tonal transitions present in Knapp’s work.
*(I wish I could say it was all coded by me as well but chatGPT was involved and it seems important to mention considering the rules of this sub)
Hello guys,
I'm building a roguelite game using p5.js.
Right now, I would say that the game is in a PRE-PRE-PRE-ALPHA version, but soon enough I'll open access to the PRE-ALPHA phase.
I've never seen this type of game made with p5.js, and I'm very excited to release it soon. No spoilers for now, hehe.
Right now, all entities are ellipses, but I'll probably add sprites as soon as I can.
Is anyone interested in testing and/or collaborating on the game?
Never know how much I love you
Never know how much I care
When you put your arms around me
I get a fever that's so hard to bear