r/minecraftshaders

Modified IterationRP #3

Update #3 With the help of u/hai31415 and his diff for the weather/cloud shadows I think this shader is close to perfect.

I've added a few things here and there mainly godrays/light shafts to the solar and lunar light that peeks through the openings of clouds.

I also added aurora that spawns only in cold biomes (you can change the color of it in the settings)

And of course the other features as well such as the water wave sim and foliage player interactions.

ISSUES:
-FSR is completely f'd in the a don't use it. (can't fix it i tried, It happened when I patched the diff from Hai)
-Player entity 3rd person model leaves behind an outline its not noticeable but it annoys me (especially visible when bright)
-Bright sunrise and sunset. For some people this is a deal breaker, but I made these updates for me so I will cater to myself. (If i reduce this, the light rays will get affected and I love my light rays)

These are all toggleable/configurable in the settings.

If anyone wants to improve on it feel free! Right now I want to focus on my plugin so I will be able to see the foliage interactions, and wave sim from other players.

Also I want to add in photon's cloud system some time in the future, or maybe eclipse's moon system. But thats a bigger project!

Also im sharing the zip file instead of the diff so people can readily access it. If it gets taken down... Hey, It is what it is!

To get to the drive decode the thing below in Base64 :

aHR0cHM6Ly9kcml2ZS5nb29nbGUuY29tL2ZpbGUvZC8xWng2OEREeC1NQTNoUWNmdmxhQnFZUU5NSTdUdXpaWGcvdmlldz91c3A9c2hhcmluZw==

u/Bunnybergc137 — 4 hours ago
🔥 Hot ▲ 135 r/minecraftshaders

Some landscape shots with Terrain Diffusion

Most of them are with eclipse and some are bliss. Terrain Diffusion scale is set to 6. (Shi took me 2days to complete a 10k radius world with c2me and chunky)

u/InternetHistorical25 — 12 hours ago
🔥 Hot ▲ 83 r/minecraftshaders

Been obsessed with Derivative Shaders recently

This shader just looks so fucking good. It's a top 3 shader for me personally. No other shader compares for cinematic shots.

If it got Voxy support and Raytraced reflections it would genuinely be the best shader.

u/Examination_Creepy — 12 hours ago

How can I buy iterationRP

I found their official website to but it but they require a Chinese number lowk wish they had a Patreon and since I can't get my hands on one how can I get the official shaders?

reddit.com
u/KatenShinMori — 20 hours ago
🔥 Hot ▲ 202 r/minecraftshaders

IterationRP patch release - cloud shadows, dynamic weather, voxy lighting, and more

Hi everyone,

Thanks for all the complements on my last post! I finally got around to implementing the settings for my patches. They've only gone through minimal testing but worked fine as far as I could tell. Links in comments

The images give a pretty good idea of what it looks like. Of course, they are cherry picked to what I thought looked good, what you get will depend on the time of day and cloud coverage for that day. The daily cloud cover is somewhat random, but will be the same for every world. The default coverage settings now act (loosely) as the average coverage over time, controlling the frequency of clear/overcast days; you can disable the dynamic weather setting if you want the cloud coverage setting to directly control coverage.

Here's an overview of the changes I made, including some things I didn't mention in my last post:

  • Daily variable cloud cover for both volumetric and 2D clouds independently
  • Cloud shadows from sun and moon affecting both ground and volumetric fog
    • Limit cloud volumetric fog shadow height to bottom of the cloud layer to prevent shadows above the clouds
  • World time based cloud movement (clouds move based on tick speed)
  • Moon phase rendering and lighting, can be toggled and adjusted in settings (v0.8.18+)
  • Fix lighting on voxy LODs
  • Blend noise fog with height based fog when noise fog is chosen
  • Fix DOF for stained glass (focuses and blurs based on background depth instead of glass depth)
    • Depth map debug option
  • Supports IterationRP Alpha 0.8.13~0.8.18, future versions may require manual patching if the specific patched files change. I haven't tested for versions below 0.8.13.
  • Minimal performance impact as far as I could tell

Enjoy! Let me know if there are any issues, but I can't guarantee when I get to them. Feel free to report issues on the github repo too.

u/hai31415 — 1 day ago
🔥 Hot ▲ 145 r/minecraftshaders

What's the deal with Iteration Shaders having stolen code?

I see people say this everywhere but with zero detail or explanation.

Supposedly (from my knowledge I could be completely wrong) only IterationT not IterationRP, has some code that was directly taken from SEUS PTGI shaders. I have yet to see proof or evidence of any stolen code and I am wondering if y'all can share proof this allegedly stolen code.

Even if it were true, Ima be honest, it really is not a big deal. I understand Sonic Ether put in a lot of effort and passion into SEUS. But, he has not released an update to SEUS since Dec 2021 and effectively has left the shader community. This does not make it okay to steal code from his work dont get me wrong.

Its not like the Iteration dev just rebranded SEUS and called it his own. Iteration is a very distinct shader with unique techniques that looks nothing like SEUS or really any other shader. And honestly IterationRP is the best looking shader at the moment.

I understand the dev is selling IterationRP (which might not even have any stolen code) which would be completely wrong if it did have code taken from SEUS. But even then its pretty much impossible for us westerners to even pay for it. And most people using the shader did not pay for it and just got it from some google drive >!*cough* *cough* r/Freeminecraftmaps_ *cough* *cough*!<.

I dont think there is any wrong with using Iteration shaders. Also enjoy the screenshots of IterationRP.

u/Examination_Creepy — 2 days ago
🔥 Hot ▲ 307 r/minecraftshaders

Modified IterationRP #2

I was actually working on a mod/plugin today, that echoes the effects of a shader, like foliage interactions and wave sim.

The project's goal is to make it work on multiplayer. Right now if you have a buddy you wont see them make foliage bend, or make waves with their boats/player. It's only for local players.

But I put that on hold when I saw the work of u/hai31415 post

I never really realized how good it looked with cloud shadows so I didnt bother with it until I saw his post.

So I spent the rest of the day rewiring the cloud shadows! It's not as accurate as his tho since I don't have his diff.

There's still a lot of work to do with this one! (There are some noise I can't get rid of with moving entities)

u/Bunnybergc137 — 2 days ago
🔥 Hot ▲ 172 r/minecraftshaders

IterationRP cloud shadows, dynamic weather, voxy lighting, and other patches

Saw the recent post on ItRP modifications and decided to share some patches I was working on earlier this year

  • Daily variable cloud cover for both volumetric and 2D clouds independently

  • Cloud shadows from sun and moon affecting both ground and volumetric fog

  • Moon phase rendering and lighting

  • Fix lighting on voxy LODs

  • Blend noise fog with height based fog (personal preference)

I wrote a python program to apply the patches to new versions, but some modifications may still need to be manually fixed (eg. voxy translucent shader 0.8.15->0.8.18). I haven't implemented toggling my modifications in the settings but might sometime in the future.

u/hai31415 — 2 days ago
🔥 Hot ▲ 268 r/minecraftshaders

Modified IterationRP

I've been modifying a version of IterationRP (v0.8.16)

Added foliage-player interaction
Sugarcane interaction
And I also integrated the wave simulation from Eclipse

All toggleable.

u/Bunnybergc137 — 3 days ago

Help with shader performance?

Hey, I recently got my first pc. It’s a 4060ti with a Ryzen 5 5500 and 16gb DDR4. I have this modpack I play (95% clientside visuals and animations) with 120 total mods and about 50-60ish resource packs. Without shaders I get 180-230 fps but once I put shaders on they immediately dip to 50-70?? I don’t know what to do to help my situation a bit. My version is 1.21.11 and I use Prism Launcher if that helps, I have 12gb allocated (yes I know it’s a lot for 16gb but I don’t have anything else open on my pc except for discord)

Pls lmk any fixes or any questions, I tried complimentary reimagined + euphoria patches on “popular settings”, I tried complimentary reimagined (non euphoria) on medium, and even something basic like makeup ultra fast or Mellow, all relatively the same performance with rarely any improvement between the 4.

reddit.com
u/Hot-Aioli2653 — 2 days ago

Emanrux shader is amazing

Resource pack: SPBR

Music: Gustav Holst - The Planets Suite, VII. Neptune, The Mystic

Conductor: James Loughran with The Hallé Orchestra

u/LECK_MICH_IM_ARSCHE1 — 2 days ago

Been playing with shaders recently and made an edit off of bliss (feature oasis auto support)

I couldn't find a shader that had the gloomy cozy vibe without being downright horror so I made my own, every other shader for me was either too dark and foggy or it was too bright and vibrant, so I made an edit thats somewhere in between

u/blondtode — 2 days ago

Looking for good shader pack

Hello, Im looking for a good set of shaders. I have a pretty powerful pc, having a 4090 (I believe) So I can probably run most shaders

reddit.com
u/Flare_56 — 3 days ago
🔥 Hot ▲ 239 r/minecraftshaders

Is there anything similar to prizma visuals on Java?

It’s a bedrock vibrant visuals variant thingy on the marketplace but was wondering how I could replicate the look on Java

u/Remarkable_Sir9099 — 5 days ago
🔥 Hot ▲ 174 r/minecraftshaders

Enjoying the atmosphere.

Love this shader alot. One of my favorites. Shader is Iteration RP!

‘m playing with 400-500 mods, surprised my computer hasn’t killed itself yet.

Edit: Meant scenery rather than the word atmosphere for the title but you get my point.

u/Kimawards — 5 days ago