r/jaycemains

Investigating reworked Hail of Blades on jayce.

https://reddit.com/link/1t9v4nc/video/qtd1rwvbdg0h1/player

I'm in a long quest of finding the best damage keystone for jayce, as i have explained in my previous posts, the rune system is simply not built for champs like jayce, even chally mains cannot decide which primary tree is good on him.

Recently the hail of blades keystone has been reworked to add a tad bit on-hit true damage.

Here is the Hail description:

While Hail of Blades is active, you gain ( 120% / 60%) (mele/ranged)  bonus attack speed, are allowed to exceed the attack speed cap, and basic attacks deal 4 – 21.88 (based on level) (+ 8% bonus AD) (+ 6% AP)  bonus true damage.

it has a 10 second cooldown, the initiating basic attack benefits from the extra attack speed and if you animation cancel an empowered auto you get an extra proc of this rune for up to a total of 4.

Electrocute from the other hand is like this:

Damaging  enemy champions with abilities, basic attacks etc
applies 3 stacks to a target within a 3 second period causes them to be struck by lightning after a 0.25-second delay, dealing them 70 – 260 (based on level) (+ 10% bonus AD) (+ 5% AP) of either physical or magic damage.

this rune has a 20 second cool down

application scope damage bonus effect
Hail of blades basic attacks in a 6 second window, 10 second cooldown, window that starts closing after the first auto attack fires off. 4 – 21.88 (+ 8% bonus AD) per auto for a maximum potential of 16-83.6 +( 32% bonus AD) when all 4 autos land, this is all true damage
Electrocute 3 abilities or attacks stack in a 3 second window, 20 second cooldown, cooldown starts when stacks are consumed, each stack refreshes the 3 second window. 70 – 260 (based on level) (+ 10% bonus AD)  dealt as physical damage

So long story short, early game doran blade jayce would do about an extra 30 true damage if he lands an auto and then cancels its animation with W and follows it up with another 3 W empowered autos, even though jayce has a ton of animation cancel mechanics, only Ranged w counts as an auto reset.

AA+W just seems the most optimal way to go about things when bullying the enemy, the whole combo only lasts for a bit over a second, the fact the initiating auto comes off faster really makes a difference when harassing meles with more movement speed than you, no more failed AA windups as you chase guys down.

In comparison Electrocute will do about 77 physical damage early, and you can proc it in all sorts of ways, but roughly one third of it will be mitigated by armor dropping it to 50 post mitigation damage

So yep, electrocute does about 20 more raw damage pre 6, but has double the cooldown and doesnt give extra attack speed, and it will be outscaled the moment the enemy buys something like Ninja tabi or other armor items.

Damage seems to equalize around jayce's midgame powerspike, and heavily outscales against anything tanky, this happens because HoB overall ad ratio is 3 times larger than electrocutes.

Late game jayce can achieve upwards to 220 to 300 bonus ad, and this rune will add almost deal 200 true damage, but with jayce building a lot of armor pen electrocute will also do about the same against squishes, but will be severely underpowered against anything with armor, and tbh by that point everyone will have GA and ZH or whatever in the enemy team, on top of that the base stat armor gained by levels should be around 100 at that point mitigating half of all physical damage done even on squishiest of squishies.

i still cannot quantify the Attack speed benefit because its tricky, ill expand on this later on.

I have only started testing this new technology this weekend, my experience in laning with HOB over electrocute is just very matchup depended, against something like yasuo or gp or other agile meles that want to be on your face, I kinda feel HOB is superior because even if you can land one or two autos, the HOA will apply to all of them, whereas with electrocute you dont get any damage unless you get all 3 stacks, and it can be potentially be counterplayed because people can see the stacks visual, guys like fizz may E away, yas windwalls, trynd Es away etc.

HoB will go on cooldown even if you dont use every empowered auto though, but the 10 second cooldown is insane and it lines up to your W cooldown early so its easy to keep track, really useful in the types of lanes where you need to "earn respect" from the enemy lane bully.

I kinda have very good albeit rusty mechanics but its fun to always keeping myself disciplined and use the W reset to get the most out of this rune, i watch most Jayces in LEC and even the pros don't seem to use this reset.

Damage analysis:

At this point I just don't have the sample size to make an accurate assessment, riot games took away brawl mode where i could just test run stuff fast and efficiently so now im stuck playing 20+ minute swiftplay games against silvers and irons where i just eq and mush buttons to delete everything and then spend the rest of my time spam pinging my teammates for objectives.

HoB would obviously not be as useful in such a scenario, and electrocute would proc much simpler and faster (a mele all in will near instantly proc it q+w+aa), but I feel like HoB would be more efficient in a more measured playstyle, teamfights and skirmishes where you play around your W cooldowns, maneuver in and out combat, you know the deal.

But yeah so far, HoB doesnt seem to contribute more than 3-4% of total damage in my games which is about the same as electrocute and thats against mostly squishies, which is kinda slightly inferior to something like aery or comet, BUT, comet and aery damage, ,falls off hard and is mostly triggered by the eq poke and its practically just poke damage that gets mitigated by enemy health regen or healing, what im tryna say is that HoB damage that happens when you are face to face with the opponent and their team, the type of damage that decides if you kill or get killed or if you win that fight or not.

But that HoB is not supposed to be selling point of the HoB keystone, the extra attack speed is the supposed main benefit of this rune, and I really need is help to find out how the extra attack speed synergizes with jayce, yeah its really useful to make your damage more consistent when finding yourself caught up in mele trade but as we know, Jayce has ranged W and W already maxxes out your attack speed to 3.00 attacks per second for the next 3 attacks, but this rune promises its users that it will temporarily allow for the increase of attack speed ceiling.

So yeah I spent some time on the training tool testing how the HoB synergizes with the ranged W, the results are inconclusive, plus I think i found a bunch of bug i havent submitted but im not sure?

I took a video so you can see for yourselves, just pay attention on the attack speed display on the UI on the bottom left corner, sometimes empowered HoB exceed the attack speed limit cap for a single attack out of the total 4, sometimes it wont, mele will exceed even further because of how the rune works, but even that doesnt work all the time,

BUT visually, i think the HoB buff works, maybe its just the ui not being able to keep up refreshing its numbers, i really have no clue, maybe its some sort of bug maybe, its just how ranged autos work, maybe the autos out of w come off so fast its like zeri Q and it kinda ruins how this rune is supposed to work, but i still think visually it looks faster and if its true, this about makes the w alone 25% faster and if you consider the auto attack reset combo, jayce's combo is sped up by more than half a second, may not seem like a lot but its actually massive, for example ambesa ult was nerfed to be 0.1 second slower and it absolutely gutted that champion.

So yeah im not sure if my eyes deceive me but the attack speed is indeed there and it is beneficial, the same cannot be said for the rest of the domination rune tree that is absolutely trash and pales in comparison to other trees, but yeah I guess test this rune and if you are willing share your experience:

As i said my games sample is limited and very bad, which is why i made this post here, help me help jayce find his optimal keystone.

In your opinion do all the W autos benefit from the HoB attack speed cap extension?

How much damage did that rune do in proportion to your overall damage?
How did it feel laning with it?

How much damage did this rune do in comparison to your overall damage (you can check that on the post game review)

How many autos landed benefited from HoB?

How did it feel in lategame and in teamfights?

Thats all folks, have a good one.

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u/ilikeXenia — 3 days ago

A bitter truth.

After my typical string of losses today, a teammate of mine did some unruly investigation and called me out for picking my goat, claiming I had the same winrate on him as a troll pick. I was in utter shock at such a ghastly accusation, and so I didn't believe it. That is, until I saw it for myself. 42% across 60 games. Oof. 42%...ain't tooo bad, right? That's only like, picking into a hard counter levels of bad. Surely disco nunu is way lower than that—oh. 41%. Huh.

This truth was quite painful. I asked him what I should do. After a lengthy pause, he finally responded:

"You already know what you need to do. You need to play more Jayce."

At least, that's what I think he would've said. His actual response could not be deciphered. Something about "zero-tolerance language" or whatever. Which is weird, because what he would've said was quite positive.

In any case, my morale has improved. The grind continues. This champ is hard. Get those reps in, y'all.

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u/Gjyn — 3 days ago

Quick question on Jayce viability

Long story short I picked up Jayce again top lane for the first time in years after playing him in a few arams. I figured his win rate is low because he’s a little difficult to learn and was in Arcane. All in match ups were rough and in those match ups I’d start to go conq/exhaust; start tear into Doran’s blade into GA which has had me win match ups like Olaf, irelia, tryndamere, ect (I ban kench, idk what to do with that). Winning solo trades or keeping the enemy jg topside as long as possible during a gank became easy, what was hard is securing the win. What’s the best way to teamfight with Jayce or overall I guess be useful later in the game? Maybe potentially carry? I feel like he’s still a good champ I just don’t know if he’s viable right now or if my thought process is totally wrong. Overall a really fun champ to play.

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u/MogginGoblin — 1 day ago

should i be banning malphite?

When I was in dzukills chat i asked if jayce into malph is playable to which he said it is, yet everytime ive played this matchup on jayces side it feels so impossible ive tried grasp, conq, ignite tp yet nothing seems to work. Is there a correct way to approach this lane apart from just going to hammer form to tank malphites Q's?

reddit.com
u/PalpitationOrganic48 — 6 days ago

Is Sundered Sky a good item on Jayce mid? I saw a Chinese Challenger streamer named Baobao playing Jayce with Electrocute and rushing Sundered Sky. Why does he build it instead of the standard Jayce items?

u/Physical_Track_5143 — 7 days ago

Hellooo fellow Jaycers :)

Last update from my half sleeve bc we're finally done! This is almost 2 months healed. Artist is still the amazing katharinak_art

u/One_Obligation_8170 — 12 days ago

is it worth to build serpents fang if the enemy has lots of barriers

like if enemy is varus top with barrier syndra mid with barrier and caitlyn bot with barrier would it be worth to buy serpents fang even if none of their champions have shielding in their kit

reddit.com
u/Extreme-Body3567 — 5 days ago

Itemization provlem

Hi,
I been playing more Jayce and found myself with itemization issue.
When to go lethality and when to go bruiser? When to skip muramana?
*problem

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u/Hadi_uwu — 4 days ago

I've played a couple games with first item Cylcosword and it feels like the damage is INSANE. I wanted to see if other people have felt an increase in their damage, or if I'm getting sugar-pilled.

For reference I'm mastery 50 Jayce and have been playing for about two years. The damage I get in lane now, even with tanks like Tahm and Sion feels so much better. What do you guys think? Does he feel a lot more damaging or is it just new-toyitus?

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u/Willing_Ad2898 — 9 days ago

Been running vs tanks and in more poke oriented comps. Feels really nice to have BC insta proc’d essentially. Over tuned and will be more than likely obsolete next patch so enjoy it while you can.

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u/IKnUWrTrb — 7 days ago

I'm up 4-0-0 with Stormraiders Surge. I have Eclipse, Last Whisper, Gluttonous Greaves. Gwen is 0-4-0 with Conqueror and only has Dusk and Dawn. I'm full hp running down lane. I QE, knock back Gwen takes 1 turret hit, QW, hammer autos. And I lost 1v1. I don't understand. Is that just how it is? Do I need to poke more? Is there some secret combo I'm missing for 20% more damage?

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u/Oziemasterss — 13 days ago